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Kandungan disediakan oleh Knox Game Design. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Knox Game Design atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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<div class="span index">1</div> <span><a class="" data-remote="true" data-type="html" href="/series/young-and-profiting-with-hala-taha-entrepreneurship-sales-marketing">Young and Profiting with Hala Taha (Entrepreneurship, Sales, Marketing)</a></span>


Young and Profiting with Hala Taha is the must-listen podcast for anyone who is hardcore into entrepreneurship. Hosted by Hala Taha, a self-made entrepreneur and marketing expert, this top-ranked show features mini-masterclasses with business icons and entrepreneurs like GaryVee, Alex Hormozi, Mel Robbins, Reid Hoffman, Tom Bilyeu and Codie Sanchez. Listen to YAP to profit in all aspects of life - from boosting sales and beating algorithms, to brain hacks and biohacking. Whether you’re launching a startup, scaling your business or simply wanting to expand your sales and marketing skills, each episode delivers actionable advice that WILL help you profit in life. If you want the motivation to level up your entrepreneurship game and work hard - while still prioritizing your mental and physical health - then Listen, Learn and Profit with Young and Profiting Podcast!
Dijkstra’s Algorithm – Knox Game Design, January 2022
Manage episode 318495800 series 1093732
Kandungan disediakan oleh Knox Game Design. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Knox Game Design atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#. Dijkstra Demo in Unity (Unity WebGL) Dijkstra Demo Source Code Links and Notes Dijkstra’s Shortest Path Algorithm – https://www.geeksforgeeks.org/dijkstras-shortest-path-algorithm-greedy-algo-7/ Dijkstra’s … Continue reading Dijkstra’s Algorithm – Knox Game Design, January 2022 →
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111 episod
Manage episode 318495800 series 1093732
Kandungan disediakan oleh Knox Game Design. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Knox Game Design atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#. Dijkstra Demo in Unity (Unity WebGL) Dijkstra Demo Source Code Links and Notes Dijkstra’s Shortest Path Algorithm – https://www.geeksforgeeks.org/dijkstras-shortest-path-algorithm-greedy-algo-7/ Dijkstra’s … Continue reading Dijkstra’s Algorithm – Knox Game Design, January 2022 →
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111 episod
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Knox Game Design

1 Simulations – Knox Game Design, March 2025 23:05
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What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code – https://github.com/SimHacker/micropolis MicropolisJS – https://www.graememcc.co.uk/micropolisJS/ LifeWiki (Conway’s Game of Life) – https://conwaylife.com/wiki/Main_Page djgpp – https://www.delorie.com/djgpp/ Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 Sockets – Knox Game Design, February 2025 18:57
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New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a … Continue reading Sockets – Knox Game Design, February 2025 →…
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Knox Game Design

1 Drag and Drop – Knox Game Design, January 2025 30:30
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Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/draganddrop Unity – https://unity.com/ MonoGame – https://monogame.net/ GameMaker – https://gamemaker.io/en SDL – https://www.libsdl.org/ Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 Solitaire – Knox Game Design, December 2024 38:30
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Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites – https://opengameart.org/content/playing-cards-vector-png OpenGameArt card back sprite – https://opengameart.org/content/colorful-poker-card-back Unity – https://unity.com/ Podcast theme music – Ride by Pocketmaster…
Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/blender_normals Blender – https://www.blender.org/ Unity – https://unity.com/ Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 RPG Battle Damage – Knox Game Design, October 2024 25:32
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Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes. Links … Continue reading RPG Battle Damage – Knox Game Design, October 2024 →…
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Knox Game Design

1 NFTs – Knox Game Design, September 2024 17:40
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Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons. Links and Notes Blockchain RPG demo – https://github.com/levidsmith/KnoxGameDesign/tree/master/blockchain/BlockchainRPG OpenSea API – https://docs.opensea.io/reference/api-overview Podcast theme music … Continue reading NFTs – Knox Game Design, September 2024 →…
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Knox Game Design

1 Blockchain for Game Development – Knox Game Design, August 2024 51:50
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Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items. In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box. The block chain is pulled into Unity through C# networking code. Regular expressions are used to parse … Continue reading Blockchain for Game Development – Knox Game Design, August 2024 →…
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Knox Game Design

1 Exploring NES Memory – Knox Game Design, July 2024 14:35
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Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra … Continue reading Exploring NES Memory – Knox Game Design, July 2024 →…
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Knox Game Design

1 Jumping – Knox Game Design, June 2024 34:22
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Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX – https://fceux.com/web/home.html Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 Flood Fill Recursion – Knox Game Design, May 2024 26:01
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Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/floodfill MonoGame – https://monogame.net/ Podcast theme music – Ride by Pocketmaster
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Knox Game Design

1 Knox Game Jam 2024 Recap – Knox Game Design, April 2024 21:25
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Thanks to everyone who came out to the Knox Game Jam 2024 kickoff! Seven great games were created by the group for the game jam. Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-all. Your good friend has reached out for help in a murder … Continue reading Knox Game Jam 2024 Recap – Knox Game Design, April 2024 →…
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Knox Game Design

1 UML with Dia – Knox Game Design, March 2024 34:20
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Overview of using the Dia tool for creating UML diagrams. UML is a standard for creating various types of diagrams, such as class diagrams, state diagrams, and use case diagrams. Links and Notes UML – https://www.uml.org/ UML examples – https://www.uml-diagrams.org/ Dia at Gnome – https://wiki.gnome.org/Apps/Dia Dia installer – http://dia-installer.de/ Podcast theme music – Ride by … Continue reading UML with Dia – Knox Game Design, March 2024 →…
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Knox Game Design

1 Texture Mapping – Knox Game Design, February 2024 31:07
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Explanation of how to create a texture mapped box by reading a BMP image file and displaying with OpenGL. Then how to create that same texture mapped the box in Blender to export into FBX format. The model is then imported and displayed multiple different game development environments, such as Unity, MonoGame, Godot, and Unreal … Continue reading Texture Mapping – Knox Game Design, February 2024 →…
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Knox Game Design

1 OpenGL – Knox Game Design, January 2024 39:23
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Introduction to OpenGL and how to setup development environment using MSYS2. Code examples in C for displaying polygons, keyboard input with GLUT, and a simple game demo. OpenGL code examples in C – https://github.com/levidsmith/KnoxGameDesign/tree/master/opengl Links and Notes OpenGL – https://www.opengl.org/ MSYS2 – https://www.msys2.org/ Setting up OpenGL development Environment on Windows with MSYS2 – https://www.jamiebayne.co.uk/blog/opengl-windows Lazy … Continue reading OpenGL – Knox Game Design, January 2024 →…
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Knox Game Design

1 Doom Modding – Knox Game Design, December 2023 48:35
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Overview of modding Doom with customized levels and graphics. Links and Notes GZDoom download – https://zdoom.org/downloads Doom World mods – https://www.doomworld.com/idgames/ ModDB mods – https://www.moddb.com/games/doom-ii/mods Ultimate Doom Builder download – https://devbuilds.drdteam.org/ultimatedoombuilder/ Ultimate Doom Builder instructions – https://forum.zdoom.org/viewtopic.php?t=66745 MSYS2 (7zip decompression) – https://www.msys2.org/ Doom World Doom editors – https://www.doomworld.com/classicdoom/utils/editors.php Doom World beginner tutorial – https://www.doomworld.com/forum/topic/140740-doom-mapping-crash-course-absolute-beginner-mapping-workshop/ Slade3 … Continue reading Doom Modding – Knox Game Design, December 2023 →…
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Knox Game Design

1 Memory Card Game – Knox Game Design, November 2023 45:20
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Explanation of design and implementation of card memory matching game in MonoGame. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/memory_game Links and Notes Podcast theme music – Ride by Pocketmaster
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Knox Game Design

1 Object Oriented GameMaker – Knox Game Design, October 2023 24:58
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Presentation on how to apply object oriented principles to GameMaker to expand the variety of enemies and items in games. Includes discussion of parenting of objects in GameMaker and how to inherit attributes and functions in children objects. Links and Notes GameMaker – https://gamemaker.io/en Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 OpCodes – Knox Game Design, September 2023 28:37
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Overview of OpCodes and how those relate to video game consoles. Links and Notes 6502 OpCodes at Ultimate Commodore 64 Reference – https://www.pagetable.com/c64ref/6502/ GameBoy OpCodes – https://www.pastraiser.com/cpu/gameboy/gameboy_opcodes.html x86 OpCodes – https://net.cs.uni-bonn.de/fileadmin/user_upload/plohmann/x86_opcode_structure_and_instruction_overview.pdf 6502 and other retro console processors – https://www.arcadecomponents.com/cpusupport.html Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 Character Encoding – Knox Game Design, August 2023 22:57
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Overview of encoding characters and letters into their numerical and binary values. Explanation of how to use bitwise operators to change case of characters. Links and Notes Podcast theme music – Ride by Pocketmaster
Overview of how parallax is used and implemented in 2D video games. Links and Notes Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/parallax Podcast theme music – Ride by Pocketmaster
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Knox Game Design

1 Grid Based Games – Knox Game Design, June 2023 42:18
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Overview of grid based games and implementation of checkers in MonoGame/C#. Links and Notes Checkers demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/gridbased Podcast theme music – Ride by Pocketmaster
Knox Game Design Spring ’23 game jam entries Links and Notes Podcast theme music – Ride by Pocketmaster
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Knox Game Design

1 Falling Blocks – Knox Game Design, April 2023 50:50
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Walkthrough on how to create a basic falling block line clearing game using MonoGame. Project code – https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks Links and Notes Visual Studio Community – visualstudio.microsoft.com/vs/community MonoGame – www.monogame.net Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 Game Engines – Knox Game Design, March 2023 11:57
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Overview of game engines and development libraries. Links and Notes Godot Engine – godotengine.org Unity – unity.com Unreal Engine – www.unrealengine.com GameMaker – gamemaker.io Stencyl – stencyl.com Scratch – scratch.mit.edu SDL – www.libsdl.org Allegro – liballeg.org MonoGame – www.monogame.net Pygame – pygame.org Pico-8 – www.lexaloffle.com/pico-8.php OpenGL – www.opengl.org Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 SVG Scalable Vector Graphics – Knox Game Design, February 2023 19:18
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How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/svg Links and Notes Podcast theme music – Ride by Pocketmaster
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Knox Game Design

1 Javascript and HTML Canvas – Knox Game Design, January 2023 56:15
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How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag. Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript Links and Notes Javascript reference at Mozilla – https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference Canvas API at Mozilla – https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API HTML Canvas reference at W3Schools – https://www.w3schools.com/tags/ref_canvas.asp Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 QBasic IO and Graphics, Knox Game Design, December 2022 52:45
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A look at various approaches for keyboard input and graphics display in QBasic. Demo code – https://github.com/levidsmith/QBasicShooter Links and Notes QBasic.net – https://www.qbasic.net/ ASCII character chart – https://www.qbasic.net/en/reference/general/ascii-table.htm Keyboard scan codes – https://www.qbasic.net/en/reference/general/scan-codes.htm DOSBox special keys – https://www.dosbox.com/wiki/Special_Keys QBasic advanced memory functions – http://www.petesqbsite.com/sections/tutorials/tuts/memory.htm Sprites in QBasic – http://www.tedfelix.com/qbasic/sprites.html Introduction to QBasic – http://www.petesqbsite.com/sections/tutorials/tuts/dandd/ WikiBooks … Continue reading QBasic IO and Graphics, Knox Game Design, December 2022 →…
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Knox Game Design

1 Number Systems – Knox Game Design, November 2022 33:38
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Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary. Links and Notes Podcast theme music – Ride by Pocketmaster
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Knox Game Design

1 Knox Game Jam Fall ’22 Recap – Knox Game Design, October 2022 10:43
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Knox Game Jam games Old Timer Peg Game by Levi Other games by Knox Developers Caverns of Evil (Steam) by Jared Labyrinth (Steam) by James Gospelgo by Danosono
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Knox Game Design

1 Reading Text Files – Knox Game Design, September 2022 49:10
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Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL. Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader Links and Notes Podcast theme music – Ride by Pocketmaster
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Knox Game Design

1 Logo – Knox Game Design, August 2022 35:43
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Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using “turtle graphics” to draw various shapes. Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/logo Links and Notes Berkeley Logo Download – http://people.eecs.berkeley.edu/~bh/logo.html Logo Manual – http://people.eecs.berkeley.edu/~bh/downloads/ucblogo.pdf Logo Tutorial – https://el.media.mit.edu/logo-foundation/what_is_logo/logo_programming.html Logo Quick Guide – https://www.tutorialspoint.com/logo/logo_quick_guide.htm Snap! – https://snap.berkeley.edu/ Software Coding for Kids, Logo … Continue reading Logo – Knox Game Design, August 2022 →…
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Knox Game Design

1 Curves – Knox Game Design, July 2022 41:01
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Overview of four types of curves that can be used in game development. Basic parabola for moving objects in an arc. Sine function for moving objects in a wave motion. Physics using velocity and acceleration for simulating actions such as jumping and falling. Bezier curve for moving objects along a curved path. Examples of functions … Continue reading Curves – Knox Game Design, July 2022 →…
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Knox Game Design

1 I-Frames and Stun Lock – Knox Game Design, June 2022 30:50
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Overview of I-frames, invincibility, stun lock, and knock back. How these are implemented in games, statistics from examples of classic games, and demo project showing various methods for implementing invincibility time. Links and Notes Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/iframes Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 Enemy Behaviors – Knox Game Design, May 2022 51:24
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This month’s Knox Game Design presentation topic is Enemy Behaviors. This is a look at various enemy behavior types: Back and forth (timer / collision based) Alert and chase, using distance / timer for stop chasing Move random direction and wait Orbital children, with varying radius length and orbit speed Behavior combination (orbital children and … Continue reading Enemy Behaviors – Knox Game Design, May 2022 →…
Games created by Knox area developers for Spring ’22. Theme was “delay the inevitable”. Links and Notes Cult of the Furnace by Jacob – https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by Levi – https://levidsmith.com/games/possum-blitz/ Podcast theme music – Ride by Pocketmaster
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Knox Game Design

1 Basic 3D Collision – Knox Game Design, March 2022 21:30
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Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator – https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 – … Continue reading Basic 3D Collision – Knox Game Design, March 2022 →…
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Knox Game Design

1 2D Collision – Knox Game Design, February 2022 58:30
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Explanation of 2D collisions for points, lines, rectangles, and circles. Overview of each collision type along with examples and code. Explanations are general in nature so that they can be implemented in any game engine or programming language. Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review … Continue reading 2D Collision – Knox Game Design, February 2022 →…
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Knox Game Design

1 Dijkstra’s Algorithm – Knox Game Design, January 2022 35:15
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Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#. Dijkstra Demo in Unity (Unity WebGL) Dijkstra Demo Source Code Links and Notes Dijkstra’s Shortest Path Algorithm – https://www.geeksforgeeks.org/dijkstras-shortest-path-algorithm-greedy-algo-7/ Dijkstra’s … Continue reading Dijkstra’s Algorithm – Knox Game Design, January 2022 →…
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1 Particle Systems in Unity – Knox Game Design, December 2021 20:13
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Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code – https://github.com/levidsmith/ParticleSystemDemo Links and Notes Unity Particle System documentation – https://docs.unity3d.com/Manual/ParticleSystems.html Unity – https://unity.com/ Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 Stencyl – Knox Game Design, November 2021 50:54
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Overview of the Stencyl game development environment for making 2D games. Explanation of scenes, actors, behaviors, events, and visual coding. Examples of a number guessing game and simple space shooter. Links and Notes Stencyl – https://www.stencyl.com/ Stencyl download archive – http://community.stencyl.com/index.php?topic=5530.0 Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 Fall ’21 Game Jam Entries and More – Knox Game Design, October 2021 34:03
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This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall ’21 and more. Links and Notes Dark Crossings by Allen – https://ldjam.com/events/ludum-dare/49/dark-crossings Cubic Nightmare by Jared – https://jaredbgreat.itch.io/cubic-nightmare Chester Servesalot by Levi – https://ldjam.com/events/ludum-dare/49/waiter-extraordinaire John Handgonne’s wacky escapade by Jacob – https://ldjam.com/events/ludum-dare/49/john-handgonnes-wacky-escapade Podcast theme music – Ride by Pocketmaster…
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Knox Game Design

1 Distributing Your Game – Knox Game Design, September 2021 22:52
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An overview of various ways to distribute your video game. First, a historical look at various physical media that can be used for distributing digital content. Then a look at multiple online sites that provide hosting and marketplaces for video games. Links and Notes Itch.io – https://itch.io GameJolt – https://gamejolt.com Kongregate developer – https://developers.kongregate.com/ Newgrounds … Continue reading Distributing Your Game – Knox Game Design, September 2021 →…
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1 Strategy Guides – Knox Game Design, August 2021 1:19:21
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A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player’s Guide Dragon Warrior Strategy Guide Super Mario Bros 2 Inside Out The Legend of Zelda, A Link to the Past Player’s Guide 4-Player Extra Strategy Guide Ninja Gaiden … Continue reading Strategy Guides – Knox Game Design, August 2021 →…
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Knox Game Design

1 Adding Sound Effects to Your Game – Knox Game Design, July 2021 39:01
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Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code – https://github.com/levidsmith/SoundEffectsDemo Links and Notes Unity – https://unity.com GameMaker – https://www.yoyogames.com/en/gamemaker Godot Engine – https://godotengine.org Unreal Engine – https://www.unrealengine.com Pico-8 – https://www.lexaloffle.com/pico-8.php Frick n Frack Games – https://www.fricknfrackgames.com/ … Continue reading Adding Sound Effects to Your Game – Knox Game Design, July 2021 →…
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Knox Game Design

1 Sound Effects with BFXR – Knox Game Design, June 2021 55:55
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This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effects together, and an analysis for the various types of wave forms. Links and Notes BFXR – https://www.bfxr.net/ SFXR – http://www.drpetter.se/project_sfxr.html Sound Theory by … Continue reading Sound Effects with BFXR – Knox Game Design, June 2021 →…
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Knox Game Design

1 Spring ’21 Game Jam Entries – Knox Game Design, May 2021 35:04
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Knox Game Design had two great entries for Spring ’21. The theme was Deeper and deeper. Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dwarf in a hastily constructed drillship delving deep into an abandoned mining plot to … Continue reading Spring ’21 Game Jam Entries – Knox Game Design, May 2021 →…
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Knox Game Design

1 Image File Formats – Knox Game Design, April 2021 1:35:49
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Comparison of file types for holding image data for textures and sprites in games. File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP. Properties include transparency, compression, lossy vs lossless, and file size. Demonstration of how to programmatically decode and encode PNG files. Compatibility of image files with four game … Continue reading Image File Formats – Knox Game Design, April 2021 →…
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Knox Game Design

1 Sorting – Knox Game Design, March 2021 2:06:46
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Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lua. For each game development environment, examples are shown for sorting integers, character strings (words), and a custom object type. Example code – https://github.com/levidsmith/SortingDemos … Continue reading Sorting – Knox Game Design, March 2021 →…
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Knox Game Design

1 Mazes – Knox Game Design, February 2021 1:14:47
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How to generate mazes using Prim’s and Kruskal’s algorithm. Example implementations in Unity with C#. Methods for solving mazes. Demonstration of maze generators available on the web. Demo project in Unity and C# – https://github.com/levidsmith/MazeDemo New and Updated Games by Knox Developers Untitled game by Matthew BlazorRogueLike by Mythik Enfield by LocksmithArmy and Kendra Gomen-nasai … Continue reading Mazes – Knox Game Design, February 2021 →…
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Knox Game Design

1 Animation in Blender – Knox Game Design, January 2021 1:14:51
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Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment. Explanation of how to assign a mesh to an armature and weight painting. How to create simple walking and standing animation by adding key frames. The model and animation are exported into FBX format and imported … Continue reading Animation in Blender – Knox Game Design, January 2021 →…
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Knox Game Design

1 Allegro – Knox Game Design, December 2020 2:03:14
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Overview of the Allegro game programming library. Compiling a legacy Allegro game with DJGPP through DOSBox. Installing and building a game with Allegro 5 in Visual Studio. How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a “Hello World”, Number Guessing game, and simple space … Continue reading Allegro – Knox Game Design, December 2020 →…
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Knox Game Design

1 Raspberry Pi Arcade – Knox Game Design, November 2020 47:56
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Overview of building a Raspberry Pi arcade system. First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B. Explanation of what components and tools are needed. Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation … Continue reading Raspberry Pi Arcade – Knox Game Design, November 2020 →…
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Knox Game Design

1 Fall ’20 Game Jam Recap – Knox Game Design, October 2020 34:25
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A recap of the Fall ’20 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know! Links and Notes Game jam keynotes – https://ldjam.com/events/ludum-dare/47/$212263/welcome-to-ludum-dare-47-ps-we-start-early Circuitus Infinitus entry – https://ldjam.com/events/ludum-dare/47/circuitus-infinitus … Continue reading Fall ’20 Game Jam Recap – Knox Game Design, October 2020 →…
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Knox Game Design

1 MonoGame – Knox Game Design, September 2020 1:17:15
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An overview of creating a game with MonoGame. Installation of MonoGame development environment using Visual Studio. Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images. Examples of simple number guessing game and space shooter in MonoGame and C#. How to convert an … Continue reading MonoGame – Knox Game Design, September 2020 →…
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Knox Game Design

1 BBS Games, VT100, and ANSI Graphics – Knox Game Design August 2020 56:12
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An overview of BBS (Bulletin Board System) games from the 1990s. How to connect to a telnet BBS to play DOOR games. Creating ANSI graphics with ACiD draw in DOSBox. VT100 color codes explained. A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a … Continue reading BBS Games, VT100, and ANSI Graphics – Knox Game Design August 2020 →…
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Knox Game Design

1 Color – Knox Game Design, July 2020 31:34
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An overview of color for game developers. How various colors are made on the computer using RGB and HSV formats. The color spectrum and the ROY G BIV order for colors. Where visible color exists on the electromagnetic wavelength scale. Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices. Converting between … Continue reading Color – Knox Game Design, July 2020 →…
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Knox Game Design

1 Pygame – Knox Game Design, June 2020 1:04:42
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This month we learn how to create games in Python using the Pygame library. 1:30 – News 6:13 – Showoff: Unity Helper and new leaderboard features 11:47 – Pygame (feature presentation) Hosts Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom Jeffry http://www.thingiverse.com/insane66 Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes Pygame examples (Number Guess, Shooter, Koi-Koi) – https://github.com/levidsmith/PythonProjects Python … Continue reading Pygame – Knox Game Design, June 2020 →…
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Knox Game Design

1 Spring ’20 Game Jam Entries and Leaderboard Security – Knox Game Design, May 2020 1:26:15
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This month we show off our games created for Spring ’20. Levi D. Smith also talks about leaderboard security. 0:58 – News – BitBucket discontinues Mercurial, migration to GitHub 9:43 – Raising Cerberus by James 15:54 – Machina by Jacob 23:50 – Potted Plant Simulator by Dylan 46:02 – Chicken Little by Levi 52:33 – … Continue reading Spring ’20 Game Jam Entries and Leaderboard Security – Knox Game Design, May 2020 →…
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Knox Game Design

1 Spring ’20 Game Jam Kickoff – Knox Game Design, April 2020 1:31:14
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Jacob, Dylan, and Levi get together before the Spring ’20 theme announcement to talk about their thoughts on the possible themes. 0:52 – Possible game jam night in Tennessee 7:10 – Dylan’s water color work 19:08 – Game jam theme discussion 59:05 – Tools we are planning to use for the game jam 1:15:30 – … Continue reading Spring ’20 Game Jam Kickoff – Knox Game Design, April 2020 →…
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Knox Game Design

1 Promotion and Feedback – Knox Game Design, March 2020 1:19:14
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This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jared github.com/BlackJar72 jaredbgreat.itch.io Links and Notes East Tennessee Content Creator event at Token Game Tavern (March 15, 2020) – https://www.facebook.com/events/664493714306082 Spring … Continue reading Promotion and Feedback – Knox Game Design, March 2020 →…
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Knox Game Design

1 Java Game Development – Knox Game Design, February 2020 1:41:11
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This month’s topic is Creating Games with Java. We discuss the basics of Java and how to create simple games with the language. Source Code for Java Examples Hosts Jared github.com/BlackJar72 jaredbgreat.itch.io Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom Jeffry www.thingiverse.com/insane66 Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes … Continue reading Java Game Development – Knox Game Design, February 2020 →…
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Knox Game Design

1 Blender for Unity – Knox Game Design, January 2020 58:46
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This month’s topic is Blender for Unity. We will go over the basics of modeling and texturing an object in Blender. Then we will import that model into Unity and add behaviors through C# code. Hosts Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jeffry http://www.thingiverse.com/insane66 Jacob http://ldjam.com/users/jacobturn/games https://gamejolt.com/@Big_Ol_Tom Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad … Continue reading Blender for Unity – Knox Game Design, January 2020 →…
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Knox Game Design

1 SDL with C – Knox Game Design, December 2019 1:12:06
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This month’s topic is SDL with C. Before Unity and GameMaker, there was the Simple Direct Media Layer. It can be used to create 2D and 3D games on a wide variety of platforms. C is still one of the most widely used programming languages. We will discuss how to get a simple game running … Continue reading SDL with C – Knox Game Design, December 2019 →…
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Knox Game Design

1 Scratch – Knox Game Design, November 2019 55:57
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This month’s topic is Scratch. Scratch is a game development environment where visual code blocks are dragged and dropped instead of writing code. It is a good tool to introduce programming concepts to people who have no coding experience. Links and Notes Scratch website – https://scratch.mit.edu/ Dylan’s Inktober entries on Redbubble – https://www.redbubble.com/people/dylanwolf/collections/1188929-inktober-2019 Chris Gardner’s … Continue reading Scratch – Knox Game Design, November 2019 →…
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Knox Game Design

1 Fall ’19 Game Jam Showoff – Knox Game Design, October 2019 46:54
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We show off the four games created by East Tennessee developers for Fall ’19. The theme was “Start with Nothing” Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Self-Made Spaceman – https://ldjam.com/events/ludum-dare/45/self-made-spaceman Mahjong Drop – https://ldjam.com/events/ludum-dare/45/mahjong-drop The D U S T – https://ldjam.com/events/ludum-dare/45/the-d-u-s-t Ludum Lux – https://ldjam.com/events/ludum-dare/45/ludum-lux Theme … Continue reading Fall ’19 Game Jam Showoff – Knox Game Design, October 2019 →…
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Knox Game Design

1 Creating Games in Smalltalk – Knox Game Design, September 2019 1:15:34
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This month’s topic is Creating Games in Smalltalk. We look at how it is possible to create games in the Smalltalk language using the Squeak environment. Smalltalk is one of the first object oriented languages, where everything is an object. Smalltalk Example Code Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io … Continue reading Creating Games in Smalltalk – Knox Game Design, September 2019 →…
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Knox Game Design

1 Random Number Generators (RNG) – Knox Game Design, August 2019 59:24
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This month’s topic is Random Number Generators (RNG). We discuss the various methods for generating random values in game development. We provide specific examples for Unity, GameMaker, and Unreal Engine. We also look at combinatorics for determining the likelihood of outcomes. Unity example code GameMaker example code Unreal Engine example code Hosts Jacob … Continue reading Random Number Generators (RNG) – Knox Game Design, August 2019 →…
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Knox Game Design

1 Pico-8 – Knox Game Design, July 2019 1:23:22
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An overview of using the Pico-8 fantasy console to develop games using the Lua programming language. We look at the steps and code for building a number guessing game and a simple space shooter. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Pico-8 official site – https://www.lexaloffle.com/pico-8.php Lua … Continue reading Pico-8 – Knox Game Design, July 2019 →…
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Knox Game Design

1 Calling Web Services from Unity – Knox Game Design, June 2019 59:20
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This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and … Continue reading Calling Web Services from Unity – Knox Game Design, June 2019 →…
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Knox Game Design

1 Spring ’19 Game Jam Entries – Knox Game Design, May 2019 45:07
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This month we show off the games created by Knoxville developers for Spring ’19. Drew also tells us about his new site for designing board games called Strategame. Hosts Drew Purifoy https://www.strategame.com @Druveloper Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Dylan’s upcoming talks at Momocon – https://www.dylanwolf.com/2019/04/16/upcoming-panels-april-2019/ The Joy of Game Development (Sunday, … Continue reading Spring ’19 Game Jam Entries – Knox Game Design, May 2019 →…
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Knox Game Design

1 Music for Game Developers – Knox Game Design, April 2019 1:31:25
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This month will be a discussion on music for game developers. Learn the math and science behind music theory. We will cover tools that can be used for music composition, and how to apply the music resources in game engines. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes … Continue reading Music for Game Developers – Knox Game Design, April 2019 →…
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Knox Game Design

1 Math for Game Developers – Knox Game Design, March 2019 1:35:45
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This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples. Minor corrections 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, … Continue reading Math for Game Developers – Knox Game Design, March 2019 →…
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Knox Game Design

1 QBasic – Knox Game Design, February 2019 1:30:56
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This month’s topic is game development history featuring QBasic. We discuss how we got started with game development and the first tools and languages that we used. Levi D. Smith shows how to setup QBasic using DOSBox and a brief overview of the language. We also show the Knoxville GameMaker games created for GM48 last … Continue reading QBasic – Knox Game Design, February 2019 →…
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Knox Game Design

1 Unity for Beginners – Knox Game Design, January 2019 1:49:30
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This month Dylan presents an intro to Unity demo (space shooter), which can be beneficial for those new to Unity and want to know more about the Unity game engine. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an … Continue reading Unity for Beginners – Knox Game Design, January 2019 →…
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Knox Game Design

1 Winter ’18 Game Jam Entries – Knox Game Design, December 2018 28:45
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This month Jacob and Levi cover the three games that were created by Knoxville game developers for Winter ’18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Hosts Jacob https://gamejolt.com/@Big_Ol_Tom … Continue reading Winter ’18 Game Jam Entries – Knox Game Design, December 2018 →…
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Knox Game Design

1 GameMaker Tips – Knox Game Design November 2018 1:27:34
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This month’s topic is GameMaker Tips. This is an open discussion on everything GameMaker related. We also show off the two games made in Knoxville for GM48. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current … Continue reading GameMaker Tips – Knox Game Design November 2018 →…
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Knox Game Design

1 Artificial Intelligence – Knox Game Design October 2018 1:39:12
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This month’s topic is Artificial Intelligence (AI). Levi D. Smith covers various topics in the AI field such as identifying and evaluating alternatives, data structures and algorithms for decision making, computation time, conditioning, and expert systems. These topics are presented with a focus on how they can be applied to game design. Knoxville Game Design … Continue reading Artificial Intelligence – Knox Game Design October 2018 →…
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Knox Game Design

1 Knoxville Gaming Convention Recap and Summer ’18 Game Jam Entries – Knox Game Design September 2018 2:06:43
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We take a look back at our booth at the Knoxville gaming convention. We also go over our Summer ’18 game jam entries. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming … Continue reading Knoxville Gaming Convention Recap and Summer ’18 Game Jam Entries – Knox Game Design September 2018 →…
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Knox Game Design

1 Summer ’18 Game Jam Kickoff – Knox Game Design, August 2018 19:56
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The monthly meeting for August 2018 was held at Token Game Tavern in Knoxville, Tennessee. We give our thoughts on the game jam theme announcement. Also highlights from Retro Game Night at McKay Books was included. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East … Continue reading Summer ’18 Game Jam Kickoff – Knox Game Design, August 2018 →…
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Knox Game Design

1 Unreal Engine Tips – Knox Game Design, July 2018 42:15
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This month’s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he “wish he had known” before starting with the Unreal Editor. Knoxville Game Design is a discussion of games currently being created … Continue reading Unreal Engine Tips – Knox Game Design, July 2018 →…
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Knox Game Design

1 Unity UI Text – Knox Game Design, June 2018 1:18:27
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This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. … Continue reading Unity UI Text – Knox Game Design, June 2018 →…
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Knox Game Design

1 Spring ’18 Game Jam Showoff – Knox Game Design, May 2018 30:27
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Jacob and Levi show off the games created by Knoxville developers for Spring ’18. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Social Games Jacob https://ldjam.com/users/jacobturn/games Levi D. … Continue reading Spring ’18 Game Jam Showoff – Knox Game Design, May 2018 →…
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Knox Game Design

1 Human Computer Interaction – Knox Game Design, April 2018 1:13:06
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An overview of Human Computer Interaction topics and how those concepts can be applied to games. Topics include short term memory, long term memory, reaction times, input methods, and feedback methods. Comparison of human languages and computer langues, along with lexical scanning and grammars. Knoxville Game Design is a discussion of games currently being created … Continue reading Human Computer Interaction – Knox Game Design, April 2018 →…
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Knox Game Design

1 Saving and Loading Game Data in Unity – Knox Game Design, March 2018 51:14
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Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity” This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity. Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as … Continue reading Saving and Loading Game Data in Unity – Knox Game Design, March 2018 →…
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Knox Game Design

1 Two Year Recap Spectacular – Knox Game Design, February 2018 1:24:32
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This month we have show and tell from Jacob and Joe. For the two year anniversary of the podcast, we recap the history of Knoxville Game Design. Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. … Continue reading Two Year Recap Spectacular – Knox Game Design, February 2018 →…
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Knox Game Design

1 Version Control Software and Repositories – Knox Game Design, January 2018 1:22:54
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Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the various tools used for version control and sites which host source code repositories. We also have a demonstration of scripting Itch.io … Continue reading Version Control Software and Repositories – Knox Game Design, January 2018 →…
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Knox Game Design

1 Winter ’17 Game Jam Entries – Knox Game Design, December 2017 42:58
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Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. We talk about the games that were developed by Knoxville Game Design for Winter ’17. Host Web Twitter Itch.io Dylan Wolf http://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith … Continue reading Winter ’17 Game Jam Entries – Knox Game Design, December 2017 →…
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Knox Game Design

1 Pyxel Edit, Affinity Designer, and Make Human – Knox Game Design, November 2017 46:33
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Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we show off games developed in Knoxville for GM48. We also talk about Pyxel Edit, Affinity Designer, and MakeHuman. Host Web Twitter Itch.io Amos Garner … Continue reading Pyxel Edit, Affinity Designer, and Make Human – Knox Game Design, November 2017 →…
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Knox Game Design

1 Farewell XBLIG – Knox Game Design, October 2017 43:11
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Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. This month we talk about the closing of XBLIG as well as having a demo of Unity’s cloth component using a custom shader. Host Web Twitter Itch.io … Continue reading Farewell XBLIG – Knox Game Design, October 2017 →…
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Knox Game Design

1 Inkscape and Spriter – Knox Game Design, September 2017 54:36
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Discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://www.dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Amos Garner http://agamerstudios.com @BitFiendCoder https://agamerstudios.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes … Continue reading Inkscape and Spriter – Knox Game Design, September 2017 →…
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Knox Game Design

1 Summer ’17 Game Jam Showoff – Knox Game Design, August 2017 1:27:32
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Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Ruth Ann Manning https://tranzeve.itch.io/ Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater http://jakegillenwater.me/ Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes 8-bit music … Continue reading Summer ’17 Game Jam Showoff – Knox Game Design, August 2017 →…
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Knox Game Design

1 Godot Engine – Knox Game Design, July 2017 1:03:28
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Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Jacob Godot Engine for Unity Developers Notes: … Continue reading Godot Engine – Knox Game Design, July 2017 →…
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Knox Game Design

1 RPG Maker – Knox Game Design, June 2017 1:32:28
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Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Jake Gillenwater http://jakegillenwater.me/ RPG Maker presentation slides … Continue reading RPG Maker – Knox Game Design, June 2017 →…
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Knox Game Design

1 Spring ’17 Game Jam Entries – Knox Game Design, May 2017 1:36:06
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Discussion of games currently being developed by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Links and Notes … Continue reading Spring ’17 Game Jam Entries – Knox Game Design, May 2017 →…
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Knox Game Design

1 PAX East Report – Knox Game Design, April 2017 1:14:02
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Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Joe Miller http://doublesquarellc.com @DoubleSquareJoe https://doublesquare.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Ruth Ann Manning https://tranzeve.itch.io Links and Notes GDC Talks Online … Continue reading PAX East Report – Knox Game Design, April 2017 →…
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Knox Game Design

1 Structured Data Tool – Knox Game Design, March 2017 56:16
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Discussion of games currently being developed by game developers in the Knoxville area, as well as an analysis of current topics in the gaming industry. Host Web Twitter Itch.io Levi D. Smith http://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Dylan Wolf http://dylanwolf.com @DylanWolf https://dylanwolf.itch.io Nich Mebane http://nichmebane.com @Sweet_Niche https://sweet-niche.itch.io Links and Notes Dylan Wolf’s article on RPG Maker – … Continue reading Structured Data Tool – Knox Game Design, March 2017 →…
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Knox Game Design

1 Blender Cell Fracture, 6502 Assembly – Knox Game Design, February 2017 1:23:34
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The video for the February 2017 online hangout is now available on YouTube. There were audio recording issues for this hangout, but the level was fixed with Audacity’s features. However, some echo still remains with part of the audio. Links and Notes Khufu’s Delivery Service on iOS – https://itunes.apple.com/us/app/khufus-delivery-service/id1200188868?ls=1&mt=8 Khufu’s Delivery Service on Greenlight – … Continue reading Blender Cell Fracture, 6502 Assembly – Knox Game Design, February 2017 →…
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Knox Game Design

1 Season Finale – Game Design Chat #12 1:12:15
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game was Dwarf Fortress, however most of … Continue reading Season Finale – Game Design Chat #12 →…
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Knox Game Design

1 Inside – Game Design Chat #11 1:27:56
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is Inside and January’s game will … Continue reading Inside – Game Design Chat #11 →…
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Knox Game Design

1 Amnesia: The Dark Descent – Game Design Chat #10 1:33:02
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is Amnesia: The Dark Descent and … Continue reading Amnesia: The Dark Descent – Game Design Chat #10 →…
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Knox Game Design

1 Barony – Game Design Chat Episode #9 1:56:12
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is Barony and next month’s game … Continue reading Barony – Game Design Chat Episode #9 →…
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Knox Game Design

1 Anodyne – Game Design Chat Episode #8 1:42:24
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is Anodyne and next month’s game … Continue reading Anodyne – Game Design Chat Episode #8 →…
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Knox Game Design

1 CodeStock 2016 Game Jam Panel – Knoxville Game Design 59:05
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Welcome to the bonus stage! This is the live recording of our panel at CodeStock 2016 discussion game jams and our experiences with them. Recorded on July 15th, 2016. The Panel Speakers are: Jacob Jeffery Dylan Wolf – @dylanwolf – dylanwolf.com Levi Smith – @gatechgrad – levidsmith.com Michael Neel – @ViNull – vinull.com…
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Knox Game Design

1 Fran Bow – Game Design Chat Episode #7 1:31:34
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is Fran Bow and next month’s … Continue reading Fran Bow – Game Design Chat Episode #7 →…
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Knox Game Design

1 Shovel Knight – Game Design Chat Episode #6 1:49:15
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Please note we had some audio issues this month and bits of the podcast had to be replaced with a backup microphone. It’s heavy at the start, but is less of an issue as the show goes on. Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a … Continue reading Shovel Knight – Game Design Chat Episode #6 →…
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Knox Game Design

1 Axiom Verge – Game Design Chat Episode #5 1:46:25
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is Axiom Verge and next month’s … Continue reading Axiom Verge – Game Design Chat Episode #5 →…
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Knox Game Design

1 DarkMaus – Game Design Chat Episode #4 1:27:40
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is DarkMaus and next month’s game … Continue reading DarkMaus – Game Design Chat Episode #4 →…
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Knox Game Design

1 Crashlands – Game Design Chat Episode #3 1:03:54
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is Crashlands and next month’s game … Continue reading Crashlands – Game Design Chat Episode #3 →…
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Knox Game Design

1 The Beginner’s Guide – Game Design Chat Episode #2 2:03:01
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is The Beginner’s Guide and next … Continue reading The Beginner’s Guide – Game Design Chat Episode #2 →…
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Knox Game Design

1 Undertale – Game Design Chat Episode #1 53:04
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Game Design Chat is a monthly podcast by members of the Knoxville Game Design Meetup discussing a single game each episode. Please be aware the full game is discussed and the entire episode should be considered a spoiler for anyone who has not played the game. This month’s game is Undertale and next month’s game … Continue reading Undertale – Game Design Chat Episode #1 →…
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