40 subscribers
Pergi ke luar talian dengan aplikasi Player FM !
Podcast Berbaloi untuk Didengar
DITAJA


Teardown and Voxel-Based Rendering with Dennis Gustafsson
Manage episode 458940400 series 2455731
Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments.
The game stands out for its technical achievements, particularly its use of voxel-based rendering, which enables highly interactive and fully destructible environments. Dennis Gustafsson is the Founder of TuxedoLabs and the creator of Teardown, among other games. In today's episode, Dennis speaks with Joe Nash about his 20-year history in game development, his passion for physics in games, Teardown, the advantage of using voxels, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: sponsor@softwareengineeringdaily.com
2084 episod
Manage episode 458940400 series 2455731
Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments.
The game stands out for its technical achievements, particularly its use of voxel-based rendering, which enables highly interactive and fully destructible environments. Dennis Gustafsson is the Founder of TuxedoLabs and the creator of Teardown, among other games. In today's episode, Dennis speaks with Joe Nash about his 20-year history in game development, his passion for physics in games, Teardown, the advantage of using voxels, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: sponsor@softwareengineeringdaily.com
2084 episod
Semua episode
×
1 Turing Award Special: A Conversation with Martin Hellman 42:02

1 Prometheus and Open-Source Observability with Eric Schabell 46:06

1 Turing Award Special: A Conversation with David Patterson 56:25

1 Uber’s On-Call Copilot with Paarth Chothani and Eduards Sidorovics 45:23

1 Turing Award Special: A Conversation with John Hennessy 40:03

1 Sourcegraph and the Frontier of AI in Software Engineering with Beyang Liu 44:40

1 Turing Award Special: A Conversation with Jeffrey Ullman 38:13

1 Knowledge Graphs as Agentic Memory with Daniel Chalef 53:38

1 Turing Award Special: A Conversation with Jack Dongarra 50:01

1 Quantum Computing at Rigetti with David Rivas 53:50

1 The State of the Ethereum Blockchain with Andrew Koller 41:29

1 StackHawk and Shift-Left API Security with Scott Gerlach 46:07

1 NVIDIA RAPIDS and Open Source ML Acceleration with Chris Deotte and Jean-Francois Puget 42:32

1 Browser Security with Jeswin Mathai 50:00

1 Troubleshooting Microservices with Julia Blase 43:00

1 Vercel’s Developer Frameworks with Ary Khandelwal and Max Leiter 53:13

1 Docusign for Developers with Dan Selman and Larry Jin 45:10

1 The Subsea Cable Network with Josh Dzieza 45:18

1 LangChain and Agentic AI Engineering with Erick Friis 43:08

1 Secure Communications in Embedded Systems with Ismael Valenzuela and John Wall 46:43


1 Maximizing Cloud Efficiency with Jerzy Grzywinski and Brent Segner 45:52

1 NVIDIA’s Agentic AI for Container Security with Amanda Saunders and Allan Enemark 46:12

1 The Raylib C Library for Game Development with Ramon Santamaria 1:00:32


1 Mamba and Software Package Security with Sylvain Corlay 46:56


1 beeps and on-call for Next.js developers with Joey Parsons 47:42

1 Digital Forensics with Emre Tinaztepe 49:50
Selamat datang ke Player FM
Player FM mengimbas laman-laman web bagi podcast berkualiti tinggi untuk anda nikmati sekarang. Ia merupakan aplikasi podcast terbaik dan berfungsi untuk Android, iPhone, dan web. Daftar untuk melaraskan langganan merentasi peranti.