The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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Kandungan disediakan oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Episode 13 – Discovery Learning in The Vanishing of Ethan Carter
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Kandungan disediakan oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
The Vanishing of Ethan Carter is a 2014 all-around spooky game that doesn't hold your hand. There's even a note at the beginning stating that you're on your own. You're expected to learn as you go, figuring out not only how complex puzzles work but also sometimes the fact that you're being confronted with a puzzle at all. That approach matches up quite nicely with the theory of discovery learning. In that framework, learners are expected to figure out underlying concepts on their own, through experimentation and inductive reasoning. This week's episode opens with a discussion of expository vs discovery learning, has a mention of J.S. Bruner's wonderful term "intellectual potency," and explores the motivation provided to players in Ethan Carter. But all is not well in the world of discovery learning - check back next week for a look at the dark side of this kind of instruction.
…
continue reading
Show Notes & Links
- Stanford's Virtual Crash Course in Design Thinking
- “Scientific Discovery Learning with Computer Simulations of Conceptual Domains� by De Jong and Van Joolingen, 1998, Review of Educational Research
- J.S. Bruner (who did actually just pass away in June 2016)
- Educational Psychology by Anita Woolfolk
- The Act of Discovery by Bruner, 1961, Harvard Educational Review
Other games mentioned in this episode
- Halo's Chiron TL-34 teleporter-centric multiplayer level
- Gone Home
26 episod
MP3•Laman utama episod
Manage episode 180241542 series 1450546
Kandungan disediakan oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
The Vanishing of Ethan Carter is a 2014 all-around spooky game that doesn't hold your hand. There's even a note at the beginning stating that you're on your own. You're expected to learn as you go, figuring out not only how complex puzzles work but also sometimes the fact that you're being confronted with a puzzle at all. That approach matches up quite nicely with the theory of discovery learning. In that framework, learners are expected to figure out underlying concepts on their own, through experimentation and inductive reasoning. This week's episode opens with a discussion of expository vs discovery learning, has a mention of J.S. Bruner's wonderful term "intellectual potency," and explores the motivation provided to players in Ethan Carter. But all is not well in the world of discovery learning - check back next week for a look at the dark side of this kind of instruction.
…
continue reading
Show Notes & Links
- Stanford's Virtual Crash Course in Design Thinking
- “Scientific Discovery Learning with Computer Simulations of Conceptual Domains� by De Jong and Van Joolingen, 1998, Review of Educational Research
- J.S. Bruner (who did actually just pass away in June 2016)
- Educational Psychology by Anita Woolfolk
- The Act of Discovery by Bruner, 1961, Harvard Educational Review
Other games mentioned in this episode
- Halo's Chiron TL-34 teleporter-centric multiplayer level
- Gone Home
26 episod
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