The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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Kandungan disediakan oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Episode 12: User Testing and Moral Choices in the Bioshock Series
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Manage episode 180241543 series 1450546
Kandungan disediakan oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacritic’s top 25 games ever. The game’s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience among games. But does it deserve that praise? And did Bioshock: Infinite improve on anything when it showed up in 2013? This week we talk about Bioshock’s approach to moral choices (especially in comparison to Papers, Please), transferability of training, and whether or not the studio’s approach to user testing made any sense.
…
continue reading
Show Notes & Links
- During recording I couldn’t remember how many Little Sisters are in the game. There are 21.
- Bioshock on Metacritic
- Bioshock Collection on Metacritic
- Ken Levine’s Rolling Stone interview
- Transfer of Training
- The effect of a persuasive social impact game on affective learning and attitude
- Persuasive Games, by Ian Bogost
- Early interviews and articles about Bioshock: Infinite’s 1999 mode: Engadget | Game Informer | Irrational Games
- How Many Test Users in a Usability Study? By Jakob Nielsen
Other games mentioned in this episode
- Bioshock 2
- System Shock 2
- Spec Ops: The Line
- Metal Gear: Solid
- Mass Effect
- Star Wars: Knights of the Old Republic
- Papers, Please
26 episod
MP3•Laman utama episod
Manage episode 180241543 series 1450546
Kandungan disediakan oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacritic’s top 25 games ever. The game’s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience among games. But does it deserve that praise? And did Bioshock: Infinite improve on anything when it showed up in 2013? This week we talk about Bioshock’s approach to moral choices (especially in comparison to Papers, Please), transferability of training, and whether or not the studio’s approach to user testing made any sense.
…
continue reading
Show Notes & Links
- During recording I couldn’t remember how many Little Sisters are in the game. There are 21.
- Bioshock on Metacritic
- Bioshock Collection on Metacritic
- Ken Levine’s Rolling Stone interview
- Transfer of Training
- The effect of a persuasive social impact game on affective learning and attitude
- Persuasive Games, by Ian Bogost
- Early interviews and articles about Bioshock: Infinite’s 1999 mode: Engadget | Game Informer | Irrational Games
- How Many Test Users in a Usability Study? By Jakob Nielsen
Other games mentioned in this episode
- Bioshock 2
- System Shock 2
- Spec Ops: The Line
- Metal Gear: Solid
- Mass Effect
- Star Wars: Knights of the Old Republic
- Papers, Please
26 episod
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