Artwork

Kandungan disediakan oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Player FM - Aplikasi Podcast
Pergi ke luar talian dengan aplikasi Player FM !

Episode 12: User Testing and Moral Choices in the Bioshock Series

 
Kongsi
 

Manage episode 180241543 series 1450546
Kandungan disediakan oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacritic’s top 25 games ever. The game’s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience among games. But does it deserve that praise? And did Bioshock: Infinite improve on anything when it showed up in 2013? This week we talk about Bioshock’s approach to moral choices (especially in comparison to Papers, Please), transferability of training, and whether or not the studio’s approach to user testing made any sense.

Show Notes & Links

Other games mentioned in this episode

  • Bioshock 2
  • System Shock 2
  • Spec Ops: The Line
  • Metal Gear: Solid
  • Mass Effect
  • Star Wars: Knights of the Old Republic
  • Papers, Please
  continue reading

26 episod

Artwork
iconKongsi
 
Manage episode 180241543 series 1450546
Kandungan disediakan oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Chad Haefele & Brandon Carper, Chad Haefele, and Brandon Carper atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Bioshock is one of the most critically lauded games of all time. Released in 2007, today it still holds a place in Metacritic’s top 25 games ever. The game’s story, all about an underwater city that fell victim to a mix of Objectivist thinking and superpowers, is still largely hailed as an unusually mature experience among games. But does it deserve that praise? And did Bioshock: Infinite improve on anything when it showed up in 2013? This week we talk about Bioshock’s approach to moral choices (especially in comparison to Papers, Please), transferability of training, and whether or not the studio’s approach to user testing made any sense.

Show Notes & Links

Other games mentioned in this episode

  • Bioshock 2
  • System Shock 2
  • Spec Ops: The Line
  • Metal Gear: Solid
  • Mass Effect
  • Star Wars: Knights of the Old Republic
  • Papers, Please
  continue reading

26 episod

Alle afleveringen

×
 
Loading …

Selamat datang ke Player FM

Player FM mengimbas laman-laman web bagi podcast berkualiti tinggi untuk anda nikmati sekarang. Ia merupakan aplikasi podcast terbaik dan berfungsi untuk Android, iPhone, dan web. Daftar untuk melaraskan langganan merentasi peranti.

 

Panduan Rujukan Pantas

Podcast Teratas