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Kandungan disediakan oleh Jack Vaughan. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Jack Vaughan atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Wes Cockx - Creative Director and 3D Artist: Microsoft, Deep Mind, Rendering, and Creative Experiments.

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Manage episode 437914526 series 2352623
Kandungan disediakan oleh Jack Vaughan. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Jack Vaughan atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Today on the podcast, I’m speaking with Wes Cockx (@wes_cream), creative director and 3D designer.

Wes is one of my favorite 3D artists and has worked for Microsoft, Deepmind, Apple, Meta, Google, Github and more. We spoke about his early experiences in 3D, rendering, his creative process, experiments, working with different clients and much much more.

Please reach out if you have comments, guest-suggestions, or feedback. And as always, thanks for listening.

  continue reading

16 episod

Artwork
iconKongsi
 
Manage episode 437914526 series 2352623
Kandungan disediakan oleh Jack Vaughan. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Jack Vaughan atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Today on the podcast, I’m speaking with Wes Cockx (@wes_cream), creative director and 3D designer.

Wes is one of my favorite 3D artists and has worked for Microsoft, Deepmind, Apple, Meta, Google, Github and more. We spoke about his early experiences in 3D, rendering, his creative process, experiments, working with different clients and much much more.

Please reach out if you have comments, guest-suggestions, or feedback. And as always, thanks for listening.

  continue reading

16 episod

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