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Roblox Engineering with Claus Moberg
Manage episode 248316671 series 1436861
Roblox is a gaming platform with a large ecosystem of players, creators, game designers, and entrepreneurs.
The world of Roblox is a three-dimensional environment where characters and objects interact through a physics engine. Roblox is multiplayer, and users can interact with each other over the Internet. Roblox is not one single game—it is a system where anyone can design and monetize their own games within Roblox.
Over the last 14 years, Roblox has grown to be massively popular. As the product has grown, the software has evolved to meet changes in consumer demands and engineering constraints.
Client devices include mobile phones, desktop computers, and virtual reality. All of these clients must have a consistent experience in graphics and functionality. The backend platform has to support a high volume of concurrent players who are accessing a high volume of content. The networking needs to support multiple players operating in an environment that demands high bandwidth.
Claus Moberg is a vice president of engineering at Roblox. He joins the show to discuss the engineering of Roblox and the future of gaming.
Sponsorship inquiries: sponsor@softwareengineeringdaily.com
The post Roblox Engineering with Claus Moberg appeared first on Software Engineering Daily.
104 episod
Manage episode 248316671 series 1436861
Roblox is a gaming platform with a large ecosystem of players, creators, game designers, and entrepreneurs.
The world of Roblox is a three-dimensional environment where characters and objects interact through a physics engine. Roblox is multiplayer, and users can interact with each other over the Internet. Roblox is not one single game—it is a system where anyone can design and monetize their own games within Roblox.
Over the last 14 years, Roblox has grown to be massively popular. As the product has grown, the software has evolved to meet changes in consumer demands and engineering constraints.
Client devices include mobile phones, desktop computers, and virtual reality. All of these clients must have a consistent experience in graphics and functionality. The backend platform has to support a high volume of concurrent players who are accessing a high volume of content. The networking needs to support multiple players operating in an environment that demands high bandwidth.
Claus Moberg is a vice president of engineering at Roblox. He joins the show to discuss the engineering of Roblox and the future of gaming.
Sponsorship inquiries: sponsor@softwareengineeringdaily.com
The post Roblox Engineering with Claus Moberg appeared first on Software Engineering Daily.
104 episod
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