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Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

 
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Manage episode 170226994 series 1144178
Kandungan disediakan oleh Justin Dike. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Justin Dike atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, when the player begins walking we’ll make gravity affect him (creating an effect like wind is pushing him), then when the player has stopped walking, gravity will no longer be in affect. We’ll also look at create a speed variable for movements and frame animations of the player.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episod

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iconKongsi
 
Manage episode 170226994 series 1144178
Kandungan disediakan oleh Justin Dike. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Justin Dike atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code at the end of a sequence. In this example, when the player begins walking we’ll make gravity affect him (creating an effect like wind is pushing him), then when the player has stopped walking, gravity will no longer be in affect. We’ll also look at create a speed variable for movements and frame animations of the player.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episod

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