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Kandungan disediakan oleh Justin Dike. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Justin Dike atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

 
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Manage episode 170089254 series 1144178
Kandungan disediakan oleh Justin Dike. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Justin Dike atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episod

Artwork
iconKongsi
 
Manage episode 170089254 series 1144178
Kandungan disediakan oleh Justin Dike. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Justin Dike atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on an SKSpriteNode. We’ll tinker with some of the physics, then look at how to declare / cast an SKSpriteNode variable in the GameScene.swift which equals the child node setup in the Scene (.sks file). Sounds like a lot, but its a quick and painless introduction to the power of Sprite Kit and the Scene Editor.

Hosts: Justin Dike

Subscribe to this Podcast on iTunes

  continue reading

70 episod

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