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Kandungan disediakan oleh Justin Dike. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Justin Dike atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve
Manage episode 473455214 series 1144178
Kandungan disediakan oleh Justin Dike. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Justin Dike atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve
In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to the User Defaults), then insert the image into the conversation as an MSMessage.
Hosts: Justin Dike
70 episod
Manage episode 473455214 series 1144178
Kandungan disediakan oleh Justin Dike. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Justin Dike atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve
In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to the User Defaults), then insert the image into the conversation as an MSMessage.
Hosts: Justin Dike
70 episod
Semua episod
×SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, detect whether you touched the ball node (set up from the previous lesson) and apply a physics impulse to it. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials

SceneKit and ARKik – Basics Tutorial – Part 1 In this first video tutorial using the ARKit and SceneKit template, we’ll remove the starting assets and build a simple box and ball scene. We will use Swift 4 to program the ball to have a physics body affected by gravity so it then drops onto the box, which has a static physics body. You’ll learn how to setup objects in the Scene Editor, then enumerate through the children in the scene to find those objects by name with Swift. We’ll also discuss some debug options, like seeing the world origin, physics bodies, and augmented reality feature points. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Adobe Animate CC 2018 – Basic Tutorials – Part 1 In this Adobe Animate basics video tutorial, we’ll discuss the selection and sub-selection tools, which are essential for manipulation vector points in the program (as well as selecting things). We’ll also cover some helpful preferences (like contact-sensitive selection) and some other beginner concepts. Subscribe to this Podcast on iTunes…
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 2 In this second video we’ll ink and shade the clothing of the character we sketched in part 1. Subscribers can continue watching Part 3 in this series here. Subscribe to this Podcast on iTunes
How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1 The initial sketch of a comic book character illustration we’ll color and shade in future video tutorials. Recorded in real time. Subscribe to this Podcast on iTunes
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CartoonSmart Tutorials

How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate A fun off-the-cuff video tutorial on how to draw using Procreate and (optionally) an iPad Pro. This lesson I’ll draw a comic book style male character in a typical “stare down” pose. Recorded in real time (not a speed drawing). Subscribe to this Podcast on iTunes…
Build an iMessage App Part 14 – Adding a Resend Button Finally we’ll polish off the tutorial series by adding a resend button to the app. This way once a user has completed their masterpieces and saved them, all they’ll need to do on the intro screen is scroll to their previously saved image and hit resend. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
Build an iMessage App Part 13 – Refining the Picker Wheels In this Swift 3 video tutorial, we’ll make the picker columns / components respond more intuitively. Hosts: Justin Dike Subscribe to this Podcast on iTunes
Build an iMessage App Part 12 – Adding the “Sayings” Images In this video we’ll add the secondary image to the image container. Hosts: Justin Dike Subscribe to this Podcast on iTunes
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CartoonSmart Tutorials

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to the User Defaults), then insert the image into the conversation as an MSMessage. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go back to the initial starting screen of the app Hosts: Justin Dike Subscribe to this Podcast on iTunes
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CartoonSmart Tutorials

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPosition (layering) of buildings based on that value. This will make it look like the player is visually in front of or in back of a particular building. Then finally we’ll create a Castle class, or subclass of SKSpriteNode, and demonstrate how this custom class can have it’s own functions and properties. Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults In this video tutorial, we’ll scale the main emoji image using a UISlider, then save the scale value as a preference in the user defaults (formerly the NSUserDefaults) Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact statement to listen out for physics notifications from bodies. This requires setting the categoryBitMask and contactTestBitMask on the player and a hypothetical building object that we add this lesson.Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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CartoonSmart Tutorials

1 Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults
Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults In this Swift 3 video tutorial we’ll discuss how to reposition the emoji in the image container based on the last location the user had moved it to. This is done by saving the x and y location in the User defaults Hosts: Justin Dike Subscribe to this Podcast on iTunes…
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