An interview podcast exploring the web design and development for beyond the desktop. We'll discuss mobile, responsive design, content strategy, user experience and how to prepare for the upcoming zombie device apocalypse.
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Game Dev Podcast - The RisingHigh Extended Tea Break - Game Development Advice for Game Developers
RisingHighAcademy.com - Game Dev Studio & Training Resources.
Game Dev Podcast hosted by Team RisingHigh, a 13 Time Apple Featured Indie Game Studio. Kevin & Jilly discuss everything game development and game making topics. Covering all aspects of creating, designing and marketing mobile and indie games. Actionable, practical Game Dev info squirted up your ears every week, you just bring the biscuits.
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Spotlight: Chris Trudeau Interview: Voodoo Games Signing & Publishing Deal - An App Store Success Story
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Today I sit down with Academy Member Chris Trudeau of Boston Trudeau Studios, who landed himself a Voodoo publishing deal with his latest game title Twenty48 Solitaire, so huge congrats to Chris, super excited at such an awesome success story. Download: Twenty48 Solitaire In our conversation, we discuss how Chris made the leap from being a professi…
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027: Podcast Hiatus - New Game Building Focus, Schedule Paused & Time Management Dilemmas.
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After our Academy Anniversary month of July, we took some time for a lot of soul searching about what is next on the agenda for us as a Indie Game Studio and the company in general. The fact is, it has been way too many months since the production of our last game, and this has long been an itch that badly needs scratching! We love doing the podcas…
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026: Hyper Casual Games - Mobile Publishers, Game Retention and the Domination of Hyper Casual Mobile Games.
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Hyper Casual games are dominating the App Store Top Charts. In early in 2017, we saw the rise of Hyper-Casual games going main stream with publishers like Voodoo.io leading the way with their smash hit paper.io. These usually lightweight games, consisting of nothing much more than an addictive core loop on launch, are typically a few steps ahead of…
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025: Buildbox 3 - Time for New Games in Buildbox 3D - The K.I.S.S Mobile Game Developer Rule.
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To finish up our devlog style episodes for this month, we look ahead to what we’ll be working on for the 2nd half of 2018. With the imminent release of Buildbox 3 ( Beta ) in the coming weeks, we're super pumped to get back into our favourite game creation software and take a look at the next generation of Buildbox. Whilst of course it’s very excit…
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024: Time Off Apparently - Making Time for R & R, Accountants and Really Bad Quick Maths.
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More of a general chit chat this week as we’re on holiday, or at least we were supposed to be. Following an impromptu decision to take some time out as I was approaching burnout, it soon became apparent that our schedule was completely shot and there was no podcast ready, oops. We made a commitment to show up each and every week, and not wanting to…
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023: One Year In - Running an Indie Game Studio and Game Dev Training Academy
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As July marks the one year Anniversary of our Game Dev Training Academy, we decided it would be nice to sit down and have a chat about our journey so far, and revisit the reasons behind why we decided to set up the Rising High Academy. Website: RisingHighAcademy.com We truly do appreciate you taking time out of your day to listen and hope you got s…
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022: Behind the Scenes - Reasons why as Game Developers, you should revisit your old games.
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For all you seasoned game developers out there, when September time rolls around and Apple releases new devices and iOS versions, more often than not we need to update something to ensure our old games still work correctly. Whilst this can be a pain the you know what, it can actually be turned into a positive, and a time to revisit our old games, b…
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021: Design Constraints - Why designing under constraints will make you a better game designer.
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Working under constraints, especially in a creative field, can be a challenging but highly effective way to build up your inventiveness. Often when starting out a project, setting some kind of constraint can force you into action and get your brain thinking in a different way. For instance, it’s time to start a new game project. “Let’s now build a …
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020: Websites and Press Kits - As Game Developers, is it Essential to have a Website & Press Kit for your Mobile Games?
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We had an interesting question come in this week from Podcast listener Stuart, so we decided to have a chat about just how essential having a website and press kit is for your games. Stuart says: “I’m half way through building my game and I’m starting to have a think about marketing. Do I need a website and press kit for my game and is it something…
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019: App Store Research - 3 Reasons Why Researching the App Store is Critical for Mobile Indie Game Developers.
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Browsing around on the App Store has been part of our daily routine pretty much ever since we first started building our games. The App Store is the playground we play in, and thus it’s super important to keep a keen eye on the market. With the Store refreshing each Thursday, it’s always a bit of a buzz to have a good look around at just who the mo…
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018: Motivation - 5 Hacks for Game Developers to Stay Motivated When Developing Games
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This week we discuss our Top 5 hacks to ensure you stay motivated during your game development cycle. Keeping energised and focussed is critical to meeting those deadlines, however loose they may actually be. We all struggle with motivation from time to time, it's inevitable, however you can definitely influence your own motivation if you can actua…
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017: Game Success - As a Game Developer, how do you define success for your Indie Mobile Game?
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Defining success for any mobile game can come in many forms. You may be just starting out in the business, and, by the very fact that you have built a game and released it on the App Store, can be in of itself defined as a great success. Visit us for the Full Show Notes & Links to all the Resources: Website: RisingHighAcademy.com We truly do apprec…
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016: Finish Your Damn Game - 5 Common Developer Pitfalls that can stop you getting to Launch Day.
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As game developers, shipping your finished game, whether you’re a hobbyist or part of a professional studio team, the goal you should always be heading for is to finish. We all know that at times, life just gets in the way, but there are a certain number of pitfalls you can fall into very easily, and often unknowingly, and this can hinder you relea…
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015: Game Polish – The 5 Major Aspects of Game Polishing All Game Developers Should Pay Attention To.
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So what exactly is game polish? It’s all in the details, details, details. It’s all about mastering the art of fine tuning and learning to be slightly obsessive. Mix this with a sprinkle of OCD thrown in for good measure and you’re on your way to becoming a polishing Jedi. The truth is, polishing your game could in theory go on forever, and the urg…
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014: Game Monetisation - Our Best 5 Ways to Make Money with Games and the best way to Monetise Your Mobile Game.
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So you’ve built your game, spent countless hours crafting each and every pixel, polished it to the end degree and now you’re ready to launch it to the world! But, just how are you going to make money from your brand new mobile game? You should be thinking about monetising your mobile game from the moment you start to build, and this can have a big …
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013: Icon Design - 6 Golden Rules & Principles for Effective Game Icon Design that Every Game Developer Should Know.
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Your icon is arguably one of your most important assets when it comes to your App Store presence. It is usually the first opportunity to impress potential customers and therefore makes it critical to your overall branding. When speaking about icons, there is without a doubt some best practices that should not be ignored. Often when we think of icon…
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012: Fun In Games - 5 Factors of Fun you’ll find in Every Game You’ll Play and Game Developers Need to Know
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Defining Fun is certainly and tricky one for sure. What is fun for me, could quite possibly not be particularly fun for you. So how do we define fun when it comes to Game Development and in our games? Rather than thinking of the word "Fun" in the traditional sense, we should be thinking about our Games as being an experience, to which fun is an asp…
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011: Mood Boards - 5 Reasons why creating mood boards are an essential starting point for game development.
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Creating a Mood Board is an essential starting point when you're starting out on any new game / project. What is a Mood Board? Simply put, a Mood Board is a collection of images that you find inspirational, aspirational and aesthetically pleasing all collated into 1 central document that you can refer back to throughout your game development. Using…
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010: Screenshots - 10 Tips and Tricks for Creating Killer Converting App Store Screenshots.
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With just a few precious seconds to grab players attention, your screenshots need to pack a punch and convince them to hit that get button. As the old adage goes, " A picture is worth a thousand words" and for your App Store screenshots, this is most certainly true. This week we discuss how to create enticing, informative and exciting screenshots s…
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009: Mobile Game Publishers - 5 reasons why your goal should be to sign a mobile publishing deal with the first 10 games you build.
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This week we discuss the plans and goals any Indie Game Developer should follow when making games for the mobile platforms. Be it the Apple App Store, GooglePlay or Amazon, our advice is always the same whether you're an absolute beginner or have been making games for a while, head for that Publishing Deal. There's a multitude of benefits for teami…
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008: Game Trailers - 7 reasons why every Game Developer should add a preview video to your Appstore page – and the one reason you probably shouldn’t.
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In today's show, we answered Podcast listener Brad's question on should we add a Game Trailer to our Appstore product page. With this in mind, we put together our Top 7 reasons for adding an App Preview on the Appstore and the 1 reason why you shouldn't. Generally speaking, adding a game trailer, or App Preview Video, to your Appstore Store pages i…
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007: Surprise and Wonder - 10 ways Game Developers can add Surprise and Wonder to your games.
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In this episode, we compiled our Top 10 ways to add Surprise and Wonder moments into your games to create emotional reactions from your players. We all want our players to fall in love with our games, but what elements are you actually creating within your game to delight them? Are you making them smile? Are you making them jump out of their skin? …
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Spotlight: Trey Smith Interview – Buildbox Founder with 65 Million Downloads.
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In this special Spotlight episode, Kevin sits down with Buildbox CEO and Founder, Trey Smith. Trey began his game building journey back in 2011 with the launch of Kolo’s Journey where he met and hired now Buildbox CTO Nik Rudenko. This was the beginning of the hugely popular Game Building company that is now Buildbox, along with a wildly successful…
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006: Developer Mistakes - Top 16 mistakes that most new Game Devs make and how to avoid them..
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In this episode, we compiled our Top 16 mistakes that we see many new game developers make when first starting out. We break down each part we identified and discuss what to look out for and how avoid these common game development pitfalls when you’re learning how to build, design and structure your games. Highlights, Quick Wins & Takeaways: Clonin…
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005: Game Naming - How to come up with the perfect name for your next Indie Mobile Game.
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Naming your game can be super tricky! Coming up with that all encompassing killer title can waste hours and have you scratching your head trying to settle on that perfect branding. This episode covers the importance of coming up with a name that truly reflects the nature and tone of your game. Your game title should completely set your potential pl…
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