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The Retro Adventurers

The Retro Adventurers

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Explore classic text adventure games from legendary publishers and authors including Magnetic Scrolls, Level 9, Infocom, Scott Adams, and Interplay. A podcast for fans of GET LAMP, Eaten By a Grue, The Classic Adventurer, Renga In Blue, and Quest For Clues.
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Jason and first-time Retro Adventurer Nick Moffitt sample two courses of text adventure horror, featuring Infocom's "MIT with the serial numbers filed off" The Lurking Horror and Sir-Tech Software's "don't call it a Murder Hospital, call it the" Crypt of Medea. Jason also speaks with Strange Studies of Strange Stories co-host Chad Fifer about how, …
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Seemingly from out of nowhere, Kingdom of the Seven Stones, a sprawling text/graphic adventure has just been published for the Commodore 64 by The Future was 8 Bit. Creator (and Retro Adventurers listener!) Robin Raymond joins Jason to talk about how the game took shape, why it's cartridge-only, and what the future might hold for his new C-based 8-…
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Dave and Jason make another transatlantic cultural exchange in this episode, beginning with the youth-oriented Windham Classics' Swiss Family Robinson before heading to the deadly grownup world of Norse mythology for Legend's Valhalla. Valhalla playable online (ZX Spectrum) Swiss Family Robinson playable online (Commodore 64) August 1983 ad for Val…
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In this interview episode (cruelly cut short by an impatient harbormaster) we barely scratch the surface of the careers of the legendary power couple of adventure gaming. Jason speaks with Roberta and Ken Williams of On-Line Systems / Sierra On-Line fame. We touch on chapters from the late 1970s to present day, including the first text/graphics adv…
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Dave and Jason take on a pair of BBC Micro originals from the early 1980s in this episode, with the appetizer course of Acornsoft's first adventure game Sphinx Adventure by Paul Fellows, followed by the main course of Twin Kingdom Valley by Trevor Hall. Twin Kingdom Valley playable online Sphinx Adventure playable online…
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Tim Gilberts published legendary text adventure creation systems The Quill and Professional Adventure Writer (PAW) through family publishing house Gilsoft in the 1980s. These products became the basis for hundreds of commercial games, many developed and sold as part of a late direct-to-consumer wave of adventure development in the late 1980s into t…
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Dave and Jason seek revenge on the dread pirate Skarvench and go on an interplanetary hunt for the mysterious Wing. This episode of The Retro Adventurers explores the neo-retro title Down Among the Dead Men (originally published as a Virtual Reality Adventures gamebook in 1993, converted into ZIL (Zork Implementation Language) and Z-Machine binary …
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Scott Adams of Adventure International and Clopas fame joins Dave and Jason for a conversation on this episode of The Retro Adventurers. We discuss the rise and fall of Adventure International, the Marvel Comics relationship behind the Questprobe games featuring The Hulk, Spider-Man, and The Human Torch & The Thing, building international business …
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Retro Adventurers Jason Compton and Dave Hawkins explore iconic early text adventure The Hobbit (by Philip Mitchell and Veronika Megler, adapted from the novel by J. R. R. Tolkien) and Planet of Death (by Richard Turner and Chris Thornton). Includes listener mail, an explanation for postponing the promised Knight Orc, and a dive into both games. Sp…
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(Please note that Episode 1 has some audio issues which are ironed out in future episodes.) The premiere of The Retro Adventurers. Three old-school gamers talk about text adventures they have loved, hated, or are just experiencing for the first time. In this episode, Ben Collier, Jason Compton, and Dave Hawkins take a look at early text adventure A…
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