Artwork

Kandungan disediakan oleh Andrew Price. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Andrew Price atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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#27: The Future of Concept Art, with Jad Saber

1:18:42
 
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Manage episode 335330123 series 2917364
Kandungan disediakan oleh Andrew Price. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Andrew Price atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Jad Saber started as a concept artist and now is Co-founder/Creative director of Chromatic Studio. He has worked on projects like Black Adam, Last of Us: Part 2, Uncharted: Lost Legacy and more.

In this podcast, we discuss A.I. and the jobs it might replace in the art world. We also discuss how Studio Ghibli inspired The Last of Us Part 2.

Follow Jad Saber:

Links discussed in podcast:

Chapter Markers:

  • 00:00:00 - Intro
  • 00:02:58 - Background on Chromatic Studios
  • 00:03:44 - How Jad got into art?
  • 00:08:41 - Jad’s introduction to concept art
  • 00:12:52 - How Jad got his first gig using 3D
  • 00:14:55 - How much of concept art is 3D
  • 00:18:52 - The best skill to learn in design
  • 00:22:56 - Understanding "frequency of detail"
  • 00:28:19 - How to learn from your design mistakes
  • 00:34:21 - Will A.I. replace concept artist jobs?
  • 00:42:55 - The future of art and the role artists will play
  • 00:51:04 - Jad's role in The Last of Us 2
  • 00:53:47 - How Ghibli films used value grouping
  • 00:56:03 - How value grouping was used in The Last of Us 2
  • 01:06:57 - Why is finished concepts are so important to production
  • 01:11:09 - Detail of concept art in the film vs games

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

46 episod

Artwork
iconKongsi
 
Manage episode 335330123 series 2917364
Kandungan disediakan oleh Andrew Price. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Andrew Price atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Jad Saber started as a concept artist and now is Co-founder/Creative director of Chromatic Studio. He has worked on projects like Black Adam, Last of Us: Part 2, Uncharted: Lost Legacy and more.

In this podcast, we discuss A.I. and the jobs it might replace in the art world. We also discuss how Studio Ghibli inspired The Last of Us Part 2.

Follow Jad Saber:

Links discussed in podcast:

Chapter Markers:

  • 00:00:00 - Intro
  • 00:02:58 - Background on Chromatic Studios
  • 00:03:44 - How Jad got into art?
  • 00:08:41 - Jad’s introduction to concept art
  • 00:12:52 - How Jad got his first gig using 3D
  • 00:14:55 - How much of concept art is 3D
  • 00:18:52 - The best skill to learn in design
  • 00:22:56 - Understanding "frequency of detail"
  • 00:28:19 - How to learn from your design mistakes
  • 00:34:21 - Will A.I. replace concept artist jobs?
  • 00:42:55 - The future of art and the role artists will play
  • 00:51:04 - Jad's role in The Last of Us 2
  • 00:53:47 - How Ghibli films used value grouping
  • 00:56:03 - How value grouping was used in The Last of Us 2
  • 01:06:57 - Why is finished concepts are so important to production
  • 01:11:09 - Detail of concept art in the film vs games

Listen to The Andrew Price Podcast:

Spotify: https://open.spotify.com/show/3iQrZmxF18bDcou2ZpN0R9

Apple Podcasts: https://podcasts.apple.com/au/podcast/the-andrew-price-podcast/id1543110518

Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly9hbmNob3IuZm0vcy8zYTk2NDM3OC9wb2RjYXN0L3Jzcw==

Anchor: https://anchor.fm/andrew-price-podcast

Breaker: https://www.breaker.audio/the-andrew-price-podcast

Pocket Casts: https://pca.st/g63tah31

RadioPublic: https://radiopublic.com/the-andrew-price-podcast-8QQnak

-----------------------------------------------

Follow me:

Twitter: https://twitter.com/andrewpprice

Instagram: http://instagram.com/andrewpprice

Facebook: http://facebook.com/blenderguru

ArtStation: http://artstation.com/artist/andrewprice

Blender Guru: http://www.blenderguru.com

Poliigon: http://www.poliigon.com

  continue reading

46 episod

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