Artwork

Kandungan disediakan oleh Read | Write | Play and Student in ENG181 at Emory University. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Read | Write | Play and Student in ENG181 at Emory University atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Halo and art

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Manage episode 152660601 series 1067077
Kandungan disediakan oleh Read | Write | Play and Student in ENG181 at Emory University. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Read | Write | Play and Student in ENG181 at Emory University atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
In this episode, Brian Fan and Mike James explore the graphic design of Halo 4, a game revolving around an epic galactic conflict. To what extent does art function in a game that is primarily a first-person shooter? How do the designs for weaponry and starships evolve as the identity of the game solidifies? Most importantly, however, what role does art play in the creation of a community and culture for the game?
  continue reading

16 episod

Artwork

Halo and art

Read | Write | Play

published

iconKongsi
 
Manage episode 152660601 series 1067077
Kandungan disediakan oleh Read | Write | Play and Student in ENG181 at Emory University. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Read | Write | Play and Student in ENG181 at Emory University atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
In this episode, Brian Fan and Mike James explore the graphic design of Halo 4, a game revolving around an epic galactic conflict. To what extent does art function in a game that is primarily a first-person shooter? How do the designs for weaponry and starships evolve as the identity of the game solidifies? Most importantly, however, what role does art play in the creation of a community and culture for the game?
  continue reading

16 episod

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