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Ep127: The Senior Trip

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Manage episode 362822234 series 3289289
Kandungan disediakan oleh Quickie Mysteries. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Quickie Mysteries atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
### 4.2.1. Overview 1. Provide an overview of the steps to design a basic environment for the Endless Runner game - Introduce the key steps, including using Unreal Engine's built-in geometry tools or importing custom assets, creating a level layout, and optimizing the environment for gameplay ### 4.2.2. Using Unreal Engine's built-in geometry tools 1. Describe the use of BSP brushes and landscape tools to create a basic level layout - Explain the concept of BSP brushes and how they can be used to create basic geometric shapes for level design - Introduce the landscape tools and their use in creating terrain for the game environment 2. Explain the benefits of using built-in geometry tools for rapid prototyping and iteration - Emphasize the ability to quickly create and modify level layouts for testing gameplay mechanics and pacing - Discuss the ease of updating and refining the environment as needed during development ### 4.2.3. Importing custom assets or using pre-built assets 1. Discuss the alternative of importing custom assets or using assets from the Marketplace or Content Examples - Explain how importing custom assets can provide more unique and tailored visuals for the game environment - Describe the use of pre-built assets available on the Unreal Engine Marketplace or from Content Examples for rapid environment creation 2. Explain how this approach can provide more unique and polished visuals - Highlight the potential for a higher level of detail and visual quality compared to basic geometry tools - Discuss the possibility of creating a more immersive and visually engaging environment for players
  continue reading

128 episod

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Manage episode 362822234 series 3289289
Kandungan disediakan oleh Quickie Mysteries. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Quickie Mysteries atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
### 4.2.1. Overview 1. Provide an overview of the steps to design a basic environment for the Endless Runner game - Introduce the key steps, including using Unreal Engine's built-in geometry tools or importing custom assets, creating a level layout, and optimizing the environment for gameplay ### 4.2.2. Using Unreal Engine's built-in geometry tools 1. Describe the use of BSP brushes and landscape tools to create a basic level layout - Explain the concept of BSP brushes and how they can be used to create basic geometric shapes for level design - Introduce the landscape tools and their use in creating terrain for the game environment 2. Explain the benefits of using built-in geometry tools for rapid prototyping and iteration - Emphasize the ability to quickly create and modify level layouts for testing gameplay mechanics and pacing - Discuss the ease of updating and refining the environment as needed during development ### 4.2.3. Importing custom assets or using pre-built assets 1. Discuss the alternative of importing custom assets or using assets from the Marketplace or Content Examples - Explain how importing custom assets can provide more unique and tailored visuals for the game environment - Describe the use of pre-built assets available on the Unreal Engine Marketplace or from Content Examples for rapid environment creation 2. Explain how this approach can provide more unique and polished visuals - Highlight the potential for a higher level of detail and visual quality compared to basic geometry tools - Discuss the possibility of creating a more immersive and visually engaging environment for players
  continue reading

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