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The Vulkan Graphics API with Tom Olson and Ralph Potter

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Kandungan disediakan oleh Podcast Archives - Software Engineering Daily. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Podcast Archives - Software Engineering Daily atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility.

Tom Olson is a Distinguished Engineer at ARM, and Ralph Potter is the Lead Khronos Standards Engineer at Samsung.

Tom and Ralph are also the outgoing and incoming Chairs of the Vulkan Working Group. They join the podcast to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post The Vulkan Graphics API with Tom Olson and Ralph Potter appeared first on Software Engineering Daily.

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871 episod

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iconKongsi
 
Manage episode 456357997 series 1418208
Kandungan disediakan oleh Podcast Archives - Software Engineering Daily. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Podcast Archives - Software Engineering Daily atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Vulkan is a low-level graphics API designed to provide developers with more direct control over the GPU, reducing overhead and enabling high performance in applications like games, simulations, and visualizations. It addresses the inefficiencies of older APIs like OpenGL and Direct3D and helps solve issues with cross-platform compatibility.

Tom Olson is a Distinguished Engineer at ARM, and Ralph Potter is the Lead Khronos Standards Engineer at Samsung.

Tom and Ralph are also the outgoing and incoming Chairs of the Vulkan Working Group. They join the podcast to talk about earlier graphics APIs, what motivated the creation of Vulkan, modern GPUs, and more.

Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.

Sponsorship inquiries: sponsor@softwareengineeringdaily.com

The post The Vulkan Graphics API with Tom Olson and Ralph Potter appeared first on Software Engineering Daily.

  continue reading

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