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Gamification In Education Example

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Manage episode 371296482 series 3493635
Kandungan disediakan oleh Odia Feedback. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Odia Feedback atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Gamification In Education Example: "One example of gamification in education is the use of educational video games. These games are designed to make learning more engaging and interactive for students. Here's an example to illustrate how gamification can be applied in an educational context:

Imagine a high school biology class where the teacher wants to teach students about the human circulatory system. Instead of relying solely on textbooks and lectures, the teacher decides to incorporate a gamified approach to make the topic more interesting and enjoyable for students.

The teacher introduces a video game called ""Journey Through the Bloodstream."" In this game, each student becomes a ""microscopic explorer"" who embarks on a virtual journey through the human body, specifically the circulatory system. The objective of the game is to learn about the different components of the circulatory system and their functions."

  continue reading

98 episod

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Manage episode 371296482 series 3493635
Kandungan disediakan oleh Odia Feedback. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Odia Feedback atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Gamification In Education Example: "One example of gamification in education is the use of educational video games. These games are designed to make learning more engaging and interactive for students. Here's an example to illustrate how gamification can be applied in an educational context:

Imagine a high school biology class where the teacher wants to teach students about the human circulatory system. Instead of relying solely on textbooks and lectures, the teacher decides to incorporate a gamified approach to make the topic more interesting and enjoyable for students.

The teacher introduces a video game called ""Journey Through the Bloodstream."" In this game, each student becomes a ""microscopic explorer"" who embarks on a virtual journey through the human body, specifically the circulatory system. The objective of the game is to learn about the different components of the circulatory system and their functions."

  continue reading

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