Artwork

Kandungan disediakan oleh Lydia, Stephen, and Mark. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Lydia, Stephen, and Mark atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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"Argue with me, I guess." Interactivity vs. Play; Fail States in Art

 
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Manage episode 522628360 series 2731039
Kandungan disediakan oleh Lydia, Stephen, and Mark. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Lydia, Stephen, and Mark atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!

Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it.

0:14:47

Interactivity vs. Play

Steam
0:35:24

Fail States in Art

This topic is a continuation of Lydia's previous roundtable topic/therapy session in
Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in
  continue reading

482 episod

Artwork
iconKongsi
 
Manage episode 522628360 series 2731039
Kandungan disediakan oleh Lydia, Stephen, and Mark. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Lydia, Stephen, and Mark atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Lots of thinking about thinking in this episode as the Nice Hosts attempt to define some core concepts to gameplay. What even is a game? Interactivity? Play? A failstate?!

Buckle in for an intellectual conversation, and remember to go to nicegames.com/feedback to tell Stephen exactly why he's wrong about any of it.

0:14:47

Interactivity vs. Play

Steam
0:35:24

Fail States in Art

This topic is a continuation of Lydia's previous roundtable topic/therapy session in
Stephen brought forward the concept of purposefully designing friction into games earlier in the year. You can find that conversation in
  continue reading

482 episod

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Player FM mengimbas laman-laman web bagi podcast berkualiti tinggi untuk anda nikmati sekarang. Ia merupakan aplikasi podcast terbaik dan berfungsi untuk Android, iPhone, dan web. Daftar untuk melaraskan langganan merentasi peranti.

 

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