Sneak Attack! is a homebrew actual play tabletop RPG podcast set in the world of Brannis, as well as the depths of outer space. While in season, new episodes release every Friday.
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Kandungan disediakan oleh Jon Hook. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Jon Hook atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Modern Mythos - ep.024 - En-garde!
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Manage episode 355898073 series 2910495
Kandungan disediakan oleh Jon Hook. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Jon Hook atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
COMBAT: Initiative:
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- Descending DEX order
- Tied DEX values are broken by relevant Combat Skill (descending)
- One main action
- Time is flexible for the situation, as governed by the Keeper, but it’s typically just a few seconds… 3-5 seconds
- Movement can be included in the action, but only if the movement and action can be reasonably executed within the 3-5 second timeframe
- Types of Actions:
- Attack with Skill
- Fighting Maneuver (How does it differ from an Attack)
- Flee
- Cast a Spell
- Other Non-Combat Action
- Roll relevant Skill check
- Level of success (Regular/Hard/Extreme) could influence the scale of success or amount of damage inflicted
- If both combatants are engaged in Melee Combat, then both combatants roll their relevant Skill check – Attacker vs Defender
- Defender can Dodge or Fight Back
- Dodge: In case of a tied level of success, Defender wins
- Fight Back: In case of a tied level of success, Attacker wins
60 episod
MP3•Laman utama episod
Manage episode 355898073 series 2910495
Kandungan disediakan oleh Jon Hook. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Jon Hook atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
COMBAT: Initiative:
…
continue reading
- Descending DEX order
- Tied DEX values are broken by relevant Combat Skill (descending)
- One main action
- Time is flexible for the situation, as governed by the Keeper, but it’s typically just a few seconds… 3-5 seconds
- Movement can be included in the action, but only if the movement and action can be reasonably executed within the 3-5 second timeframe
- Types of Actions:
- Attack with Skill
- Fighting Maneuver (How does it differ from an Attack)
- Flee
- Cast a Spell
- Other Non-Combat Action
- Roll relevant Skill check
- Level of success (Regular/Hard/Extreme) could influence the scale of success or amount of damage inflicted
- If both combatants are engaged in Melee Combat, then both combatants roll their relevant Skill check – Attacker vs Defender
- Defender can Dodge or Fight Back
- Dodge: In case of a tied level of success, Defender wins
- Fight Back: In case of a tied level of success, Attacker wins
60 episod
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