Montgomery & Company (MoCo) is a weekly podcast and radio show hosted by two-time WNBA Champion and Co-Owner/Vice President of the Atlanta Dream, Renee Montgomery, in partnership with WABE Atlanta. Both insightful and compelling, MoCo features interviews with some of the world’s top athletes, entertainers, and innovators as well as roundtable discussions with Renee’s colleagues, friends, and family, about sports, culture and building generational wealth. Montgomery & Company: Sports, Cultu ...
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Kishonna Gray, "Exploring the Black Cultural Production of Gamers in Transmediated Culture"
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Manage episode 272597744 series 1053864
Kandungan disediakan oleh MIT Comparative Media Studies/Writing and Massachusetts Institute of Technology. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh MIT Comparative Media Studies/Writing and Massachusetts Institute of Technology atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
With this presentation, Dr. Kishonna Gray illustrates a framework for studying the intersectional development of technological artifacts and systems and their impact on Black cultural production and social processes. Using gaming as the glue that binds this project, she puts forth intersectional tech as a framework to make sense of the visual, textual, and oral engagements of marginalized users, exploring the complexities in which they create, produce, and sustain their practices. Gaming, as a medium often outside conversations on Blackness and digital praxis, is one that is becoming more visible, viable, and legible in making sense of Black technoculture. Intersectional tech implores us to make visible the force of discursive practices that position practices within (dis)orderly social hierarchies and arrangements. The explicit formulations of the normative order are sometimes in disagreement with the concrete human condition as well as inconsistent with the consumption and production practices that constitute Black digital labor. It is, in fact, these practices that inform the theoretical underpinnings of Black performances, cultural production, exploited labor, and resistance strategies inside oppressive technological structures that Black users reside. Video and transcript also available: https://cms.mit.edu/video-kishonna-gray-intersectional-tech-black-cultural-production-gamers-transmediated-culture/
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407 episod
MP3•Laman utama episod
Manage episode 272597744 series 1053864
Kandungan disediakan oleh MIT Comparative Media Studies/Writing and Massachusetts Institute of Technology. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh MIT Comparative Media Studies/Writing and Massachusetts Institute of Technology atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
With this presentation, Dr. Kishonna Gray illustrates a framework for studying the intersectional development of technological artifacts and systems and their impact on Black cultural production and social processes. Using gaming as the glue that binds this project, she puts forth intersectional tech as a framework to make sense of the visual, textual, and oral engagements of marginalized users, exploring the complexities in which they create, produce, and sustain their practices. Gaming, as a medium often outside conversations on Blackness and digital praxis, is one that is becoming more visible, viable, and legible in making sense of Black technoculture. Intersectional tech implores us to make visible the force of discursive practices that position practices within (dis)orderly social hierarchies and arrangements. The explicit formulations of the normative order are sometimes in disagreement with the concrete human condition as well as inconsistent with the consumption and production practices that constitute Black digital labor. It is, in fact, these practices that inform the theoretical underpinnings of Black performances, cultural production, exploited labor, and resistance strategies inside oppressive technological structures that Black users reside. Video and transcript also available: https://cms.mit.edu/video-kishonna-gray-intersectional-tech-black-cultural-production-gamers-transmediated-culture/
…
continue reading
407 episod
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