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Kandungan disediakan oleh Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Thinking Beyond Mechanisms Ep 9

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Manage episode 408578818 series 2394647
Kandungan disediakan oleh Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode. The Death Stranding video that Sarah refers to can be seen here: https://www.youtube.com/watch?v=fCCfeAvlNeQ

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624 episod

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Thinking Beyond Mechanisms Ep 9

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Manage episode 408578818 series 2394647
Kandungan disediakan oleh Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Geoffrey Engelstein, Erica Hayes-Bouyouris, and Sen-Foong Lim atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

In the last episode, Sarah Shipp discussed the concept of gates that actively and intentionally restrict player agency as a useful tool for game design. In this episode, she takes a more in depth look at gates that specifically force players to confront loss. Spoiler Alert: if you intend to play the videogames Portal or Death Stranding, you may wish to avoid this episode. The Death Stranding video that Sarah refers to can be seen here: https://www.youtube.com/watch?v=fCCfeAvlNeQ

  continue reading

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