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Would boring life be exciting if it was a game?

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Kandungan disediakan oleh Aalto-yliopisto. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Aalto-yliopisto atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to computer games so vigorously? How do you design such experiences? What emotions are 'good' and when is too much too much?

Elisa Mekler is a game psychologist and an assistant professor in Human-Computer Interaction at Aalto university, who cried a lot at the end of a Super-Nintendo game back in the 90’s. Her main focus is in user experience and emotions in games.

  continue reading

17 episod

Artwork
iconKongsi
 

Fetch error

Hmmm there seems to be a problem fetching this series right now. Last successful fetch was on February 27, 2024 03:50 (4M ago)

What now? This series will be checked again in the next day. If you believe it should be working, please verify the publisher's feed link below is valid and includes actual episode links. You can contact support to request the feed be immediately fetched.

Manage episode 313819292 series 2888264
Kandungan disediakan oleh Aalto-yliopisto. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Aalto-yliopisto atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to computer games so vigorously? How do you design such experiences? What emotions are 'good' and when is too much too much?

Elisa Mekler is a game psychologist and an assistant professor in Human-Computer Interaction at Aalto university, who cried a lot at the end of a Super-Nintendo game back in the 90’s. Her main focus is in user experience and emotions in games.

  continue reading

17 episod

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