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How to Optimize Work With Collisions in Unity

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Manage episode 429354844 series 3474369
Kandungan disediakan oleh HackerNoon. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh HackerNoon atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

This story was originally published on HackerNoon at: https://hackernoon.com/how-to-optimize-work-with-collisions-in-unity.
Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #unity, #physics, #optimization, #game-development, #collisions-in-unity, #optimize-work-in-unity, #unity-guide, #gaming-development, and more.
This story was written by: @doomowenok. Learn more about this writer by checking @doomowenok's about page, and for more stories, please visit hackernoon.com.
The solution is to cache the components that we want to take in case of a collision. To do this, we create an object that will participate in a constant collision, register it by ID, and we will take the ID from the collider using **GetInstanceID. This is what our code for this service will look like.

  continue reading

150 episod

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Manage episode 429354844 series 3474369
Kandungan disediakan oleh HackerNoon. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh HackerNoon atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

This story was originally published on HackerNoon at: https://hackernoon.com/how-to-optimize-work-with-collisions-in-unity.
Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work
Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #unity, #physics, #optimization, #game-development, #collisions-in-unity, #optimize-work-in-unity, #unity-guide, #gaming-development, and more.
This story was written by: @doomowenok. Learn more about this writer by checking @doomowenok's about page, and for more stories, please visit hackernoon.com.
The solution is to cache the components that we want to take in case of a collision. To do this, we create an object that will participate in a constant collision, register it by ID, and we will take the ID from the collider using **GetInstanceID. This is what our code for this service will look like.

  continue reading

150 episod

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