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Games: Playing with Threads: Ben Nicholson, Frontier Developments (53 mins, ~21 MB)

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Manage episode 205984215 series 2307601
Kandungan disediakan oleh Iain Bethune and Iain Bethune ([email protected]). Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Iain Bethune and Iain Bethune ([email protected]) atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
In this talk I will give a brief history of parallel processing in games and how the industry has responded to hardware changes in its constant race to create games with more, better and faster. I then consider some of the lessons we have learned so far and finish with my opinion on how a future game engine might be structured to target many-core architectures. This talk was given as part of our MSc in HPC's 'HPC Ecosystem' course.
  continue reading

19 episod

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Manage episode 205984215 series 2307601
Kandungan disediakan oleh Iain Bethune and Iain Bethune ([email protected]). Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Iain Bethune and Iain Bethune ([email protected]) atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
In this talk I will give a brief history of parallel processing in games and how the industry has responded to hardware changes in its constant race to create games with more, better and faster. I then consider some of the lessons we have learned so far and finish with my opinion on how a future game engine might be structured to target many-core architectures. This talk was given as part of our MSc in HPC's 'HPC Ecosystem' course.
  continue reading

19 episod

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