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Kandungan disediakan oleh Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Brett Douville / Tim Longo, Brett Douville, and Tim Longo atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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DGC Ep 389: Final Fantasy Tactics (part two)

1:16:42
 
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Manage episode 417147936 series 125338
Kandungan disediakan oleh Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Brett Douville / Tim Longo, Brett Douville, and Tim Longo atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on Final Fantasy Tactics. We talk about the strategy around jobs, the multiclass approach, and more before turning to a listener question. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: A few more hours

Issues covered: what's a dictionary for, the calculator and the oracle, experimenting with characters in various Finals Fantasies, a digression into how the programming of AI works in FF XII, Brett the grinder and Tim the finesser, the depth and breadth of the jobs and abilities system, the strategy to have options later, the terse manual, the pleasure of discovery, a complex game with lots of systems, mechanizing items like spells in other games, a crisis of confidence, the other camera controls, the Japanese controller preferences, noseless portraits, the importance of character design, character styling, heroic proportions vs anime proportions, great pixel art with the animations, the coy comment from Zalbag, the hug between two sprites, building a scene just for a little movie, pixel techniques and palette progression/swapping, digressing into other/modern tactical games, the odds of success, we read the manual and figure out the height, "brand elasticity," wanting your cake etc, calculating your odds of who you'll lose and who you'll keep, risk aversion, starting off without locking into one thing, being willing to make the break, licensing things out to different creators, the high cost of games, what's a Final Fantasy?

Games, people, and influences mentioned or discussed: Unreal Engine, Dark Souls, Chris Hockabout, Andrew Kirmse, Kingdom Hearts, Animal Crossing, Crystal Chronicles, Disney, Naughty Dog, Dead Cells, Stardew Valley, Celeste, Disgaea, Advance Wars, Mario vs Rabbids, X-COM, Logan, Halo, Gears of War, Resident Evil, Tomb Raider, Star Wars, J. J. Abrams, Law & Order, Zelda (series), Mario (series), Nintendo, Fallout 3, Oblivion, Skyrim, Redguard, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: More FFT!

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

  continue reading

418 episod

Artwork
iconKongsi
 
Manage episode 417147936 series 125338
Kandungan disediakan oleh Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Brett Douville / Tim Longo, Brett Douville, and Tim Longo atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Welcome to Dev Game Club, where this week we continue our series on Final Fantasy Tactics. We talk about the strategy around jobs, the multiclass approach, and more before turning to a listener question. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: A few more hours

Issues covered: what's a dictionary for, the calculator and the oracle, experimenting with characters in various Finals Fantasies, a digression into how the programming of AI works in FF XII, Brett the grinder and Tim the finesser, the depth and breadth of the jobs and abilities system, the strategy to have options later, the terse manual, the pleasure of discovery, a complex game with lots of systems, mechanizing items like spells in other games, a crisis of confidence, the other camera controls, the Japanese controller preferences, noseless portraits, the importance of character design, character styling, heroic proportions vs anime proportions, great pixel art with the animations, the coy comment from Zalbag, the hug between two sprites, building a scene just for a little movie, pixel techniques and palette progression/swapping, digressing into other/modern tactical games, the odds of success, we read the manual and figure out the height, "brand elasticity," wanting your cake etc, calculating your odds of who you'll lose and who you'll keep, risk aversion, starting off without locking into one thing, being willing to make the break, licensing things out to different creators, the high cost of games, what's a Final Fantasy?

Games, people, and influences mentioned or discussed: Unreal Engine, Dark Souls, Chris Hockabout, Andrew Kirmse, Kingdom Hearts, Animal Crossing, Crystal Chronicles, Disney, Naughty Dog, Dead Cells, Stardew Valley, Celeste, Disgaea, Advance Wars, Mario vs Rabbids, X-COM, Logan, Halo, Gears of War, Resident Evil, Tomb Raider, Star Wars, J. J. Abrams, Law & Order, Zelda (series), Mario (series), Nintendo, Fallout 3, Oblivion, Skyrim, Redguard, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: More FFT!

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

  continue reading

418 episod

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