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E58: Digital Tools, Games, and Historical Empathy (A Conversation with James Diamond)

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Manage episode 285960146 series 2427274
Kandungan disediakan oleh Decay of Discourse. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Decay of Discourse atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Fundamental Practices in the Art of Teaching • Tool Affordances and Human Effectivities • On Classrooms as Constrained Environments • The Business of Education • Tools Can Support Motivation • Pitfalls of The Profit Motive in the Education Space • Distinguishing Between Game-Based Learning, Gamification, and Gameful Learning • A Game as a Logical System • Gaming and Performance-Based Assessments • Environmental Constraints • Simulations/Games • An Example • On Historical Empathy • On Edutainment • Structural Values of Game-Based Learning • Historical Simulations and Inglorious Bastards Stay up to date! > Be sure to sign up for our mailing list for access to our blog, podcast, and other exclusive materials s they're released. > For works mentioned and suggested readings, visit decayofdiscourse.com
  continue reading

68 episod

Artwork
iconKongsi
 
Manage episode 285960146 series 2427274
Kandungan disediakan oleh Decay of Discourse. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Decay of Discourse atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Fundamental Practices in the Art of Teaching • Tool Affordances and Human Effectivities • On Classrooms as Constrained Environments • The Business of Education • Tools Can Support Motivation • Pitfalls of The Profit Motive in the Education Space • Distinguishing Between Game-Based Learning, Gamification, and Gameful Learning • A Game as a Logical System • Gaming and Performance-Based Assessments • Environmental Constraints • Simulations/Games • An Example • On Historical Empathy • On Edutainment • Structural Values of Game-Based Learning • Historical Simulations and Inglorious Bastards Stay up to date! > Be sure to sign up for our mailing list for access to our blog, podcast, and other exclusive materials s they're released. > For works mentioned and suggested readings, visit decayofdiscourse.com
  continue reading

68 episod

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