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Kandungan disediakan oleh Aaron Francis and Try Hard Studios. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Aaron Francis and Try Hard Studios atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Offline-first, multiplayer SQLite

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Manage episode 423608858 series 3579868
Kandungan disediakan oleh Aaron Francis and Try Hard Studios. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Aaron Francis and Try Hard Studios atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Want to learn more about SQLite? Check out the full course: https://highperformancesqlite.com. Get production ready SQLite with Turso: https://tur.so/af.

In this interview I talk to Carl Sverre about his new project: SQLSync. It's an offline-first, collaborative wrapper around SQLite. We cover event sourcing, conflict resolution, VFSes, and more! Carl: https://twitter.com/carlsverre PartyKit: https://www.partykit.io SQLSync: https://sqlsync.dev Carl's new company: https://orbitinghail.dev ------- 00:00 Intro and Background 01:56 What is SQLSync 02:30 Amplify 05:08 SQLSync Use Case 07:35 Multiplayer Explained 09:41 Durable Objects 12:00 Compare to PartyKit 13:08 Local First 22:46 SQLSync Terminology 24:28 SQLSync Replication Flow 27:33 Virtual File System 33:51 Transactions in WASM 39:41 Sync to Coordinator 43:22 Conflict Resolution as Business Logic 52:03 Sync to Clients 1:01:12 Goals for SQLSync 1:04:14 Scaling Limitations 1:07:30 Graft Storage Engine 1:14:47 Graft as a SQLite Extension 1:17:08 What's Next -----

  continue reading

11 episod

Artwork
iconKongsi
 
Manage episode 423608858 series 3579868
Kandungan disediakan oleh Aaron Francis and Try Hard Studios. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Aaron Francis and Try Hard Studios atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Want to learn more about SQLite? Check out the full course: https://highperformancesqlite.com. Get production ready SQLite with Turso: https://tur.so/af.

In this interview I talk to Carl Sverre about his new project: SQLSync. It's an offline-first, collaborative wrapper around SQLite. We cover event sourcing, conflict resolution, VFSes, and more! Carl: https://twitter.com/carlsverre PartyKit: https://www.partykit.io SQLSync: https://sqlsync.dev Carl's new company: https://orbitinghail.dev ------- 00:00 Intro and Background 01:56 What is SQLSync 02:30 Amplify 05:08 SQLSync Use Case 07:35 Multiplayer Explained 09:41 Durable Objects 12:00 Compare to PartyKit 13:08 Local First 22:46 SQLSync Terminology 24:28 SQLSync Replication Flow 27:33 Virtual File System 33:51 Transactions in WASM 39:41 Sync to Coordinator 43:22 Conflict Resolution as Business Logic 52:03 Sync to Clients 1:01:12 Goals for SQLSync 1:04:14 Scaling Limitations 1:07:30 Graft Storage Engine 1:14:47 Graft as a SQLite Extension 1:17:08 What's Next -----

  continue reading

11 episod

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