Artwork

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Navigating 'Phase': Generative universes with Seph Li

33:38
 
Kongsi
 

Manage episode 400165071 series 3544167
Kandungan disediakan oleh Robin Petterd. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Robin Petterd atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Seph Li discusses the generative installation called "Phase". The piece combines interaction and computational logic to create a unique and immersive experience for participants. Seph merges algorithms from the Wolfram Physics Project with traditional Chinese ink painting simulations, creating an interactive universe where visitors' actions influence the artwork's evolution. Some of the other things discussed include a simple taxonomy of different types of interactions, coding, and what Seph is currently working on.

Highlights

(0:02:14) Experience of the interactive piece "Phase'" and its abstractness

(0:04:13) The tension between providing instructions and allowing discovery in interactive installations

(0:07:41) The collapse of the universe in the piece and its significance

(0:09:44) The conceptual idea behind the piece and its connection to Daoism

(0:12:29) The use of ink painting in the artwork

(0:14:01) The importance of preserving poetic qualities in digital renderings

(0:17:02) Robin asks about the influence of computer science on Seph’s art

(0:20:30) Seph prefers working with bespoke code rather than tools like TouchDesigner

(0:23:03) Robin asks about the process of making the artwork "Phase"

(0:26:28) Seph discusses the challenges of fabricating the physical controller

(0:28:16) Seph shares his current project involving artificial life and ink painting

(0:30:43) Seph envisions an intimate gallery experience for his new piece

About Seph Li

Seph Li, originally from Beijing and now based in London, has a bachelor's degree in Computer Science and Entertainment Design from Tsinghua University, and an M.F.A. from UCLA. His work has gained international recognition, with exhibitions across Japan, the U.S., Spain, Brazil, and more. He has worked with Tokyo's renowned teamLab and received commissions from global brands such as Google. His achievements include a Jury Selection in the Entertainment Division at the Japan Media Arts Festival 2012, and a nomination for the prestigious 2023 3D/Interactive Award.

Read Robin’s reflection on this conversation - Rethinking media art processes: from digital tools to physical prototyping

Links from the podcast

  continue reading

23 episod

Artwork
iconKongsi
 
Manage episode 400165071 series 3544167
Kandungan disediakan oleh Robin Petterd. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Robin Petterd atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Seph Li discusses the generative installation called "Phase". The piece combines interaction and computational logic to create a unique and immersive experience for participants. Seph merges algorithms from the Wolfram Physics Project with traditional Chinese ink painting simulations, creating an interactive universe where visitors' actions influence the artwork's evolution. Some of the other things discussed include a simple taxonomy of different types of interactions, coding, and what Seph is currently working on.

Highlights

(0:02:14) Experience of the interactive piece "Phase'" and its abstractness

(0:04:13) The tension between providing instructions and allowing discovery in interactive installations

(0:07:41) The collapse of the universe in the piece and its significance

(0:09:44) The conceptual idea behind the piece and its connection to Daoism

(0:12:29) The use of ink painting in the artwork

(0:14:01) The importance of preserving poetic qualities in digital renderings

(0:17:02) Robin asks about the influence of computer science on Seph’s art

(0:20:30) Seph prefers working with bespoke code rather than tools like TouchDesigner

(0:23:03) Robin asks about the process of making the artwork "Phase"

(0:26:28) Seph discusses the challenges of fabricating the physical controller

(0:28:16) Seph shares his current project involving artificial life and ink painting

(0:30:43) Seph envisions an intimate gallery experience for his new piece

About Seph Li

Seph Li, originally from Beijing and now based in London, has a bachelor's degree in Computer Science and Entertainment Design from Tsinghua University, and an M.F.A. from UCLA. His work has gained international recognition, with exhibitions across Japan, the U.S., Spain, Brazil, and more. He has worked with Tokyo's renowned teamLab and received commissions from global brands such as Google. His achievements include a Jury Selection in the Entertainment Division at the Japan Media Arts Festival 2012, and a nomination for the prestigious 2023 3D/Interactive Award.

Read Robin’s reflection on this conversation - Rethinking media art processes: from digital tools to physical prototyping

Links from the podcast

  continue reading

23 episod

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