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Kandungan disediakan oleh Business Casual Gamers. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Business Casual Gamers atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Episode 60 - Video Game Purgatory: The Never-Ending Development Cycle

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Kandungan disediakan oleh Business Casual Gamers. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Business Casual Gamers atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Red Dead Redemption was recently released after an 8 year development cycle. While that sounds like an eternity, and it is, it is hardly alone in the world of video game development. It seems that there is no end to the scope creep of games, but are we about to hit a wall where developer ambitions and player demand goes head-to-head with practical realities? On today’s show, we explore the rise of the long development cycle, its impact on games, and some ideas on the way forward.

Intro music provided by sawsquarenoise. Used with permission.

  continue reading

76 episod

Artwork
iconKongsi
 
Manage episode 226943329 series 1505946
Kandungan disediakan oleh Business Casual Gamers. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Business Casual Gamers atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Red Dead Redemption was recently released after an 8 year development cycle. While that sounds like an eternity, and it is, it is hardly alone in the world of video game development. It seems that there is no end to the scope creep of games, but are we about to hit a wall where developer ambitions and player demand goes head-to-head with practical realities? On today’s show, we explore the rise of the long development cycle, its impact on games, and some ideas on the way forward.

Intro music provided by sawsquarenoise. Used with permission.

  continue reading

76 episod

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