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Kandungan disediakan oleh Brian Henk, Richard New, and Jeremy Commandeur. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Brian Henk, Richard New, and Jeremy Commandeur atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Top 5 Ways to Deal with Scope Creep - Ep. 83

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Manage episode 234502471 series 182523
Kandungan disediakan oleh Brian Henk, Richard New, and Jeremy Commandeur. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Brian Henk, Richard New, and Jeremy Commandeur atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through!

5. If some people don’t hate it, you are doing it wrong. 4. Don't let experiments linger. 3. Determine the scale, audience (learning time), price point and play time of your game. 2. Have an "always pruning" mindset. Always be thinking about the parts that aren't SUPER DUPER fun. 1. Understands that hobby gamers (and many designers) will ALWAYS ask for more.

  continue reading

100 episod

Artwork
iconKongsi
 
Manage episode 234502471 series 182523
Kandungan disediakan oleh Brian Henk, Richard New, and Jeremy Commandeur. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Brian Henk, Richard New, and Jeremy Commandeur atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Patron Andrew van Ingen suggested this episode on how to deal with scope creep. Here's the list we go through!

5. If some people don’t hate it, you are doing it wrong. 4. Don't let experiments linger. 3. Determine the scale, audience (learning time), price point and play time of your game. 2. Have an "always pruning" mindset. Always be thinking about the parts that aren't SUPER DUPER fun. 1. Understands that hobby gamers (and many designers) will ALWAYS ask for more.

  continue reading

100 episod

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