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Kandungan disediakan oleh Keir Finlow-Bates. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Keir Finlow-Bates atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Revenue streams for P2E games

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Manage episode 343339663 series 3287389
Kandungan disediakan oleh Keir Finlow-Bates. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Keir Finlow-Bates atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Investors bring in money for P2E projects, but they expect to take out more in the long run. That includes most players, who typically expect to invest time to extract money.

So how is a P2E game supposed to build a proper revenue stream and become sustainable?

The P2E angle may be great initially for raising capital and attracting a particular type of user base, but in the long run you need more.

The obvious answer is to look at traditional game revenue strategies, of which there are three main ones:

1. charge per copy (or subscription)

2. in-game items

3. advertising or brand promotions

More on that in the episode.

  continue reading

136 episod

Artwork
iconKongsi
 
Manage episode 343339663 series 3287389
Kandungan disediakan oleh Keir Finlow-Bates. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Keir Finlow-Bates atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Investors bring in money for P2E projects, but they expect to take out more in the long run. That includes most players, who typically expect to invest time to extract money.

So how is a P2E game supposed to build a proper revenue stream and become sustainable?

The P2E angle may be great initially for raising capital and attracting a particular type of user base, but in the long run you need more.

The obvious answer is to look at traditional game revenue strategies, of which there are three main ones:

1. charge per copy (or subscription)

2. in-game items

3. advertising or brand promotions

More on that in the episode.

  continue reading

136 episod

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