Revenue streams for P2E games
Manage episode 343339663 series 3287389
Investors bring in money for P2E projects, but they expect to take out more in the long run. That includes most players, who typically expect to invest time to extract money.
So how is a P2E game supposed to build a proper revenue stream and become sustainable?
The P2E angle may be great initially for raising capital and attracting a particular type of user base, but in the long run you need more.
The obvious answer is to look at traditional game revenue strategies, of which there are three main ones:
1. charge per copy (or subscription)
2. in-game items
3. advertising or brand promotions
More on that in the episode.
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