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Kandungan disediakan oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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#13 - AI in The Division and the Art of Modding

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Manage episode 352862377 series 3367810
Kandungan disediakan oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? And how do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created.
  continue reading

39 episod

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iconKongsi
 
Manage episode 352862377 series 3367810
Kandungan disediakan oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh Behind Massive Screens - Game Development Podcast and Massive Entertainment - a Ubisoft Studio atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
Ever wondered how to start working on artificial intelligence in a video game and how the AI in The Division was put together? What do you need to keep in mind when creating AI for an NPC? And how do you get started in modding games and what can you create using the tools available? In this episode of Behind Massive Screens, Associate Game Director Drew Rechner covers these subjects in detail, since he’s worked with both – and has built one of the most ambitious Neverwinter Nights mods ever created.
  continue reading

39 episod

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