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Episode 32: Agatha Yu
Manage episode 170574239 series 97697
Agatha Yu is a mechanics designer at Oculus in San Francisco, California. During our conversation, we discussed her experience working at Adobe and Oculus, what it means to be a mechanics designer and the importance of tools and how they shape what we create.
Links:
Moonwalking with Einstein book: https://www.goodreads.com/book/show/6346975-moonwalking-with-einstein
Website: http://www.agatha.is/
Twitter: https://twitter.com/yuagatha
Oculus: https://www.oculus.com/
Highlights:
-Mechanic
-Oculus in San Francisco
-In Facebook
-Working for three different platforms
-Building a rocket ship while falling off a cliff
-Thinking through movement and user experience
-What's working right now in VR
-Shooter games
-Quill drawing app
-Kevin Darts short film
-Long term thinking in current design
-Moonwalking with Einstein
-Memory palace
-The future of VR
-People learning and evolving to understand space
-Technology changes quickly
-Mixed reality : Illusion paired with physical space
-Laying a virtual reality over physical reality
-Mixed vs. augmented reality
-Makes a parallel to theatre
-From Sydney Australia, living in Hong Kong
-Learned Flash in the library
-Studying law
-Contract with startups
-Used Flash to express ideas and then moved to After Effects
-It's always good to have a dividing
-Importance of traveling
-Interested in building tools
-Humans make connections in a way that robots never will be able to
-Working at adobe
-Adobe’s switch to mobile space
-Why creatives can be hard to figure out
-Personal project: Game
-Switch to VR in studios
-Choosing to learn / collect inspiration
-Dream Client: Myself
-Favorite Animated Movie: Famous Japan Anime film in 2017
-What does your family think you do: Strap two computers to your face
-Animalator: A dog!
61 episod
Manage episode 170574239 series 97697
Agatha Yu is a mechanics designer at Oculus in San Francisco, California. During our conversation, we discussed her experience working at Adobe and Oculus, what it means to be a mechanics designer and the importance of tools and how they shape what we create.
Links:
Moonwalking with Einstein book: https://www.goodreads.com/book/show/6346975-moonwalking-with-einstein
Website: http://www.agatha.is/
Twitter: https://twitter.com/yuagatha
Oculus: https://www.oculus.com/
Highlights:
-Mechanic
-Oculus in San Francisco
-In Facebook
-Working for three different platforms
-Building a rocket ship while falling off a cliff
-Thinking through movement and user experience
-What's working right now in VR
-Shooter games
-Quill drawing app
-Kevin Darts short film
-Long term thinking in current design
-Moonwalking with Einstein
-Memory palace
-The future of VR
-People learning and evolving to understand space
-Technology changes quickly
-Mixed reality : Illusion paired with physical space
-Laying a virtual reality over physical reality
-Mixed vs. augmented reality
-Makes a parallel to theatre
-From Sydney Australia, living in Hong Kong
-Learned Flash in the library
-Studying law
-Contract with startups
-Used Flash to express ideas and then moved to After Effects
-It's always good to have a dividing
-Importance of traveling
-Interested in building tools
-Humans make connections in a way that robots never will be able to
-Working at adobe
-Adobe’s switch to mobile space
-Why creatives can be hard to figure out
-Personal project: Game
-Switch to VR in studios
-Choosing to learn / collect inspiration
-Dream Client: Myself
-Favorite Animated Movie: Famous Japan Anime film in 2017
-What does your family think you do: Strap two computers to your face
-Animalator: A dog!
61 episod
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