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Episode 26: John Schlemmer
Manage episode 161800196 series 97697
John Schlemmer is a motion lead at Google in Mountain View, California. During the conversation, we talked about team dynamics between animators and developers, how to create the best possible user experiences through animation and the importance of finding the best solution not just the fastest.
Links:
Twitter- https://twitter.com/johnschlemmer
Website- http://schlem.me/
Dribble- https://dribbble.com/johnschlemmer/
Highlights:
-Motion Lead – Material Design at Google
-Introducing motion design on Inbox by Gmail
-UX design approach
-Having consistent elements within transitions
-UI development guide
-Helping to know what to focus on in UI
-Animation in long spits vs. short spits
-The 12 Disney principles
-Should animators code?
-Challenges for animators looking to be a part of an interactive team
-Finding the best solution, not just the fastest
-Proving value to customers
-Motion sometimes gets pushed into later versions
-Show effectiveness of motion in design = best way to get work
-The right movement can be key to helping users understand how to use or do something
-Integrating animation from the planning stage on
-15-20 frames long
-Beta testing
-UX team including engineers
-Learning how to create the smoothest experience
-Adding in polish to experiences
-Where did it all start?
-Dream Client: Nintendo and Google collaboration
-Favorite Animated Movie: The Lion King
-What does your family think you do: I work on the apps you use like Gmail.
-Animalator: Myself and my dog
61 episod
Manage episode 161800196 series 97697
John Schlemmer is a motion lead at Google in Mountain View, California. During the conversation, we talked about team dynamics between animators and developers, how to create the best possible user experiences through animation and the importance of finding the best solution not just the fastest.
Links:
Twitter- https://twitter.com/johnschlemmer
Website- http://schlem.me/
Dribble- https://dribbble.com/johnschlemmer/
Highlights:
-Motion Lead – Material Design at Google
-Introducing motion design on Inbox by Gmail
-UX design approach
-Having consistent elements within transitions
-UI development guide
-Helping to know what to focus on in UI
-Animation in long spits vs. short spits
-The 12 Disney principles
-Should animators code?
-Challenges for animators looking to be a part of an interactive team
-Finding the best solution, not just the fastest
-Proving value to customers
-Motion sometimes gets pushed into later versions
-Show effectiveness of motion in design = best way to get work
-The right movement can be key to helping users understand how to use or do something
-Integrating animation from the planning stage on
-15-20 frames long
-Beta testing
-UX team including engineers
-Learning how to create the smoothest experience
-Adding in polish to experiences
-Where did it all start?
-Dream Client: Nintendo and Google collaboration
-Favorite Animated Movie: The Lion King
-What does your family think you do: I work on the apps you use like Gmail.
-Animalator: Myself and my dog
61 episod
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