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Kandungan disediakan oleh 3ds Max Learning Channel. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh 3ds Max Learning Channel atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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This Is Woman's Work with Nicole Kalil


1 How To Pitch Yourself (And Get A Yes) | 300 27:52
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We made it— 300 episodes of This Is Woman’s Work ! And we’re marking this milestone by giving you something that could seriously change the game in your business or career: the skill of pitching yourself effectively. Whether you’re dreaming of being a podcast guest, landing a speaking gig, signing a client, or just asking for what you want with confidence—you’re already pitching yourself, every day. But are you doing it well? In this milestone episode, Nicole breaks down exactly how to pitch yourself to be a podcast guest … and actually hear “yes.” With hundreds of pitches landing in her inbox each month, she shares what makes a guest stand out (or get deleted), the biggest mistakes people make, and why podcast guesting is still one of the most powerful ways to grow your reach, authority, and influence. In This Episode, We Cover: ✅ Why we all need to pitch ourselves—and how to do it without feeling gross ✅ The step-by-step process for landing guest spots on podcasts (and more) ✅ A breakdown of the 3 podcast levels: Practice, Peer, and A-List—and how to approach each ✅ The must-haves of a successful podcast pitch (including real examples) ✅ How to craft a pitch that gets read, gets remembered, and gets results Whether you’re new to pitching or want to level up your game, this episode gives you the exact strategy Nicole and her team use to land guest spots on dozens of podcasts every year. Because your voice deserves to be heard. And the world needs what only you can bring. 🎁 Get the FREE Podcast Pitch Checklist + Additional Information on your Practice Group, Peer Group, and A-List Group Strategies: https://nicolekalil.com/podcast 📥 Download The Podcast Pitch Checklist Here Related Podcast Episodes: Shameless and Strategic: How to Brag About Yourself with Tiffany Houser | 298 How To Write & Publish A Book with Michelle Savage | 279 How To Land Your TED Talk and Skyrocket Your Personal Brand with Ashley Stahl | 250 Share the Love: If you found this episode insightful, please share it with a friend, tag us on social media, and leave a review on your favorite podcast platform! 🔗 Subscribe & Review: Apple Podcasts | Spotify | Amazon Music…
MCG - Creating a Clone Modifier - Part 1
Manage episode 162175786 series 1272067
Kandungan disediakan oleh 3ds Max Learning Channel. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh 3ds Max Learning Channel atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a number of duplicates while controlling their XYZ positions.
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continue reading
145 episod
Manage episode 162175786 series 1272067
Kandungan disediakan oleh 3ds Max Learning Channel. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh 3ds Max Learning Channel atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a number of duplicates while controlling their XYZ positions.
…
continue reading
145 episod
Semua episod
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3ds Max Learning Channel

In this movie, you adjust the UV clusters to minimize distortion and then you pack them into the UV area.
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3ds Max Learning Channel

In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
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3ds Max Learning Channel

In this movie, you extract low-poly models from their respective high-poly counterparts.
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3ds Max Learning Channel

In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.
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3ds Max Learning Channel

In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.
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3ds Max Learning Channel

In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.
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3ds Max Learning Channel

In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.
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3ds Max Learning Channel

In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy text elements.
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3ds Max Learning Channel

1 Using Animation Offset Controls and Presets 15:33
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In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.
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3ds Max Learning Channel

1 Using the Voxel Solver with the Skin Modifier 11:05
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In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.
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3ds Max Learning Channel

In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as well as fix lights and cameras inaccuracies.
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3ds Max Learning Channel

In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds Max scene once the model in Revit has been modified.
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3ds Max Learning Channel

In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting for them in various areas of the 3ds Max interface.
In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for commands in various areas of the interface.
In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images.
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3ds Max Learning Channel

In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel.
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3ds Max Learning Channel

In this movie, you learn to "package" graphs and dependent files so you can move them from one system to another. You also learn to "install" MCG tools that you collect from other sources and third-party vendors.
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3ds Max Learning Channel

In this movie, you learn to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define.
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3ds Max Learning Channel

In this movie, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elements together.
In this tutorial, you finalize the Clone Modifier by editing its UI, mainly to create groups separating various sections and reordering other parameters.
In this movie, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1.
In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a number of duplicates while controlling their XYZ positions.
This tutorial introduces you to a new visual programming tool in 3ds Max 2016 named Max Creation Graph or MCG. In this movie, you cover the basics of MCG and create a very simple Weld modifier.
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3ds Max Learning Channel

This tutorial introduces you to a free script designed to help you set your scene environment. It simplifies creating Daylight Systems, setting backgrounds and adjusting exposure values among others, all from a simplified and unified User Interface.
This movie shows you how to import and export Custom Startup Template in order to share them with others.
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3ds Max Learning Channel

1 Creating Custom Start Up Templates 12:34
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This movie shows you create a Startup Template. You'll set up a simple scene to always render an Ambient Occlusion pass, no matter what you throw at it. You'll then add a custom template to the existing sample files so you can start building your library.
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3ds Max Learning Channel

This movie shows you how to manage Startup Templates, including how to duplicate and edit existing templates to create your own. It also shows you how to set a template you use regularly as a default template.
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3ds Max Learning Channel

This movie highlights the use of Startup Templates, which were introduced in 3ds max 2015 Extension 2. Startup Templates are meant to help you set some basic parameters that would otherwise require time to manually adjust every time you start a new project
In this final movie, little instruction is given. Instead you experiment on your own to add the final touches to your scene. You can try using the Populate tool to animate pedestrians crossing the bridge or import a boat model and animate it on the water.
In this movie, you animate camera shots using various techniques. In addition to keyframing cameras and their targets, you also use Civil View to animate "road shots".
In this movie, you duplicate and scatter the trees you have extracted and place them on areas of the terrain using a simple brush stroke by ways of 3ds Max's Object Paint tool.
In this movie, you add trees to give the scene that extra sense of realism. You will use a combination of Civil View and 3ds Max's Object Paint feature to that effect. This movie shows how to extract trees from Civil View to use as Paint Objects.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 21 10:47
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In this movie, you use yet another one of Civil View's functionalities to add low-poly buildings to the scene.
In this movie, you adjust the sloped surfaces to cap the gaps by placing custom walls.
In this movie, you add a water surface under the bridge and you map it with an animated material.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 18 10:57
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In this movie, you learn to add custom objects to the Civil View library. Once added, you then have access to these objects using the Civil View UI and workflow.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 17 11:40
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In this movie, you again use Civil View's Object Placement Tool but this time with the goal of animating cars travelling along the road.
In this movie, you use Civil View's Object Placement Tool to add objects such as lamp posts, gantries and signs.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 15 12:46
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In this movie, you use Civil View's Swept Object tool to create walls and fences, and the underside structure of the bridge.
In this movie, you use a Civil View Railing tool to create guardrails to separate traffic lanes from sidewalks.
In this movie, you create road markings. Instead of building them manually as geometry or as maps, you let Civil View do the work for you through an elegant and easy to use interface.
In this movie, you create a Private Resource Kit by copying one that ships with Civil View. A Private Resource Kit is useful as it allows you to edit your library by adding or removing components without affecting the libraries that ship with the product.
Before you start experimenting with what Civil View has to offer, you need to establish a basic scene setup that deals with items such as rendering output, a sun system and possibly a background image.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 10 10:30
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In this movie, you output your Civil 3D design into a format that lets you manipulate it in 3ds Max Design. The format in question is VSP3D and is particularly suited to work with the Civil View plugin.
In this movie, you create a Corridor, which now becomes an easy task once the three needed components, Alignment, Profile and Assembly are in place.
In this movie, you create an Assembly.This is the third and last component you need to create a corridor. An Assembly is basically a cross-section of the road you need, where you define shoulders, lanes, gutters and sidewalks among others.
In this movie, you create a Profile, which is the second component needed to build a Civil 3D Corridor. It represents a side projection that shows the topography of the terrain in relation to the road (or in this case bridge) you are creating.
In this movie, you create an Alignment which is the first of three components needed to build a Civil 3D Corridor. An alignment is a top projection of a road, basically how it winds down atop a surface.
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1 Using 3ds Max Design with Civil 3D - Part 05 12:07
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In this movie, you use Civil 3D to create a 3D surface based on the DEM file you collected in the last movie.
Often, Civil Engineers outsource the obtaining of GIS data and aerial mapping to specialized companies. However, if you're interested in how you can get your own, then this movie will show you a few tricks.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 03 10:46
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In this movie, you learn to save an aerial image or more technically a satellite image that matches the area defined for your project. You will use Google Earth but learn about other tools as well.
Once you set basic scene parameters, you then use Google Earth to study the area of the world where your project is to take place, in this case the state of New York.
This tutorial series shows you how to use Autodesk Civil 3D and Autodesk 3ds Max Design in tandem, with the help of a plugin named Civil View.
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3ds Max Learning Channel

In this movie, you establish relationships between the car's body and the steering wheel, to create body roll when the steering wheel rotates and the car turns.
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3ds Max Learning Channel

In this movie, you establish relationships between the car's front wheels and the steering wheel, so that the front wheels turn when the steering wheel rotates.
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3ds Max Learning Channel

1 Animating a Car on a Path - Part 02 11:01
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In this movie, you constrain the car to a path. Furthermore, you establish math functions to ensure the wheels spin by the proper amount as the car travels on the path.
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3ds Max Learning Channel

This tutorial shows you how to control wheel spin as a car travels on a path. It also shows how to turn the wheels and roll the car body in reaction to Steering Wheel animation. In this Part 1 movie, you familiarize yourself with the scene and its setup.
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3ds Max Learning Channel

In this movie, You add the final touch to your museum scene by placing and animating pedestrians using the Populate tool.
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3ds Max Learning Channel

In this movie, You animate a couple of camera shots to emphasize the Revit building. You learn to animate the camera and its target, and to edit the trajectory and speed for best effects.
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In this movie, you animate cars and buses using simple keyframing techniques and path constraints.
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3ds Max Learning Channel

1 Understanding 3ds Max Units - Part 03 10:45
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In this movie, you learn to manage the discrepancies of imported FBX files and models that were built in other 3D applications and in a different scale than your current 3ds Max project.
In this movie, you learn to manage the discrepancies of merged 3ds Max files and models that were built in a different scale than that of your current project.
In this tutorial, you learn to set and control units in 3ds Max, to gain a better understanding of how to manage files that were modelled in different units setup. This first movie discusses the differences between Display and System Units.
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In this movie, you use a free script to animate the "growth" of a building, and watch it get created from the grounds up.
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3ds Max Learning Channel

In this movie, you use the Populate tool to add animated pedestrians to your city scene.
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3ds Max Learning Channel

In this movie, you turn an empty building lot into a park and then place and animate a camera to get an interesting shot at your newly-built city.
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3ds Max Learning Channel

In this movie, you place and randomly rotate nine city grids by 90 degree-increments to create an irregular pattern. In the process, you learn to write a simple script that creates a "Randomize" button to automate the task.
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3ds Max Learning Channel

In this movie, you turn your buildings into simple editable polys to reduce calculating time. You can create in-project duplicates or you can export and store buildings as external files to use with other projects and other 3D applications.
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3ds Max Learning Channel

In this movie, you explore additional Building Maker functionality and learn to create multi-part parapets that are mapped differently. You also learn to copy levels to insert and edit building blocks after you have created the building hierarchy.
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3ds Max Learning Channel

In this movie, you continue exploring Building Maker's capabilities by learning how to create buildings that have multiple footprints.
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3ds Max Learning Channel

In this movie, you use Building Maker, a tool that helps you automate many of the steps required to create low-polygon buildings, using an intuitive and unified interface.
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3ds Max Learning Channel

In this movie, you make use of the macroscripts you created that automate repetitive tasks to complete the first low-poly building you started earlier. You will be able to witness how macroscripts can cut down your production time extensively.
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3ds Max Learning Channel

In this movie, you use the Macro Recorder to record and reuse the repetitive tasks you needed to create a floor volume. You then create a new 3ds Max toolbar in which you add a button that invokes your custom scripts.
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3ds Max Learning Channel

Here, you learn to create low-poly building geometry by extruding simple 2D shapes to create building blocks. Later, you will learn to automate the workflow using macro scripts.
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3ds Max Learning Channel

In the third and final installment of this series, you learn to create low-polygon buildings using a variety of methods. This first movie concentrates on creating a texture library, or build upon the one already provided with this tutorial.
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3ds Max Learning Channel

In this movie, you add cars and buses with the intention of animating them. Prior to that however, you learn to randomize the body colors of the various cars for more variety.
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3ds Max Learning Channel

In this movie, you adjust the remaining building materials that need it to get the scene ready for animation.
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3ds Max Learning Channel

In this movie, you continue adjusting the plaza area, mostly by fine-tuning materials and adding a few trees and shrubs. Later, you'll enhance this area further by animating pedestrians.
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3ds Max Learning Channel

In this movie, you import the Museum modeled in Revit and link it to an existing scene modeled in 3ds Max. This would be a good time to test the link preset you created as the Max scene already has lighting and cameras set up.
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3ds Max Learning Channel

In this movie, you learn to create and edit Link Presets that work for you. You can therefore decide what gets imported within your FBX file and how material editing is affected.
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3ds Max Learning Channel

In this movie, you experiment with a Nighttime lighting scenario based on a Revit scene exported that way. You test out the default parameters and then learn to improve on them.
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3ds Max Learning Channel

In this movie, you experiment with a Daytime lighting scenario based on a Revit scene exported that way. You test out the default parameters and then learn to improve on them.
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3ds Max Learning Channel

In this movie, you take a look at Revit lights and light types, and how they transfer between Revit and 3ds Max.
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3ds Max Learning Channel

In this movie, you take a look at Revit cameras, and how they transfer between Revit and 3ds Max.
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3ds Max Learning Channel

In this movie, you take a look at optimizing railings, by removing unnecessary elements or simplifying profiles to reduce polygon count. In doing so, you'll learn about modifying family type properties in Revit.
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3ds Max Learning Channel

Another part of cleaning up a Revit model is the attention to detail. Some geometry is important while other is redundant. In this movie, you work on the curtain wall types to optimize the geometry for better transfer to 3ds Max.
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3ds Max Learning Channel

Before you send your Revit design to 3ds Max, you need to clean it up a little. In this movie, you remove Revit elements that are not compatible with 3ds Max and make some material adjustments to help with the exchange process.
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3ds Max Learning Channel

Before you start working on full scenes, you'll use simple geometry to understand the various workflows for transporting data between Revit and 3ds Max.
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3ds Max Learning Channel

In this movie, we explore different ways of getting a Revit design across to 3ds Max. In the process, we'll discuss some basic principles as they relate to both products, and some important setup procedures that work better than others.
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3ds Max Learning Channel

This tutorial series shows you how to use Autodesk Revit and Autodesk 3ds Max Design in tandem. You learn to take a Revit design into 3ds Max in order to produce superior renderings and animations.
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