Welcome to The RM Podcast, where amazing things happen. Support this podcast: https://podcasters.spotify.com/pod/show/ryan-mchargue/support
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A tabletop role-playing game show where we learn to become better gamemasters and role-players by filling ourselves with stories and knowledge. We talk Dungeons and Dragons, film history, mythology, archaeology, literature, and much more.
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Join Ruthie Lindsey and Miles Adcox as they share their hearts, their adventures, their world-changing friends, and the divine collective beauty discovered by delving into their pain and brokenness and sharing it with a world desperate for honesty and hope. Ruthie, a speaker, host, passionate empath and creative, and Miles, an expert in emotional fitness with decades of experience walking alongside people on the journey to health and healing, aren’t afraid to walk right into the tension and ...
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Dicegeeks Podcast Special Announcement
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The time has come to take a break from the podcast. In this special episode, I go over the reasons why I'm pressing pause on the podcast. The podcast may return in a new format, but at this moment I am not sure of its future. Thank you so much for listening. It has been an amazing three and a half years. Listen to all 179 episodes on Spotify or at …
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A Princess, a King, and a Peasant with Tristan Zimmerman
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Award-winning game designer and writer, Tristan Zimmerman, returns to the podcast. We cover three incredible situations you can use in your tabletop role-playing games. We begin with a princess turned cold war broadcaster. Then we take a look at a teenage king. We finish up the podcast with an examination of a peasant. All of these situations can b…
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Director John Putch Interview (Mojave Phone Booth, The Father and the Bear)
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Director John Putch joins me on the podcast today. John's directorial work includes TV shows like Big Bad Beetleborgs, Grounded for Life, Scrubs, and more. Among his feature films are Mojave Phone Booth, The Father and the Bear, and many others. In the early years of his career, he was an actor and appeared in many TV shows and movies like One Day …
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Kobold Press Founder Wolfgang Baur Interview
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The founder of Kobold Press, Wolfgang Baur, joins me on the podcast today. We have a wide-ranging discussion covering game mastering, game design, and much more. Wolfgang informs us how he discovered Dungeons and Dragons and gives us insight into Kobold Press. Don't miss this episode.Oleh Matt Davids
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Star Trek The Next Generation Breakdown with Ryan McHargue (Part 5)
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Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. Our continuing mission to break down Star Trek: The Next Generation reaches the final episode. We discuss seasons six and seven of this iconic TV show. Again our conversation is a stream-of-consciousness rant of all things Star Trek TNG. We choose our favorite episo…
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RPG Game Design with Honey Heist Creator Grant Howitt
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Honey Heist creator and RPG game designer, Grant Howitt, joins me on the podcast today. Grant fills us in on his experience with tabletop role-playing games. We talk about Honey Heist and some of the principles of RPG game design. Grant also gives incredible advice for anyone who wants to design tabletop role-playing games for a company. Do not mis…
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Star Trek The Next Generation Breakdown with Ryan McHargue (Part 4)
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Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. The great Stra Trek: The Next Generation geek-out continues with season 5. Ryan and I stream of consciousness spill out our thoughts and ramblings on TNG season 5 which we both consider one of the strongest seasons. Join us!…
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Boomtown Choirs, Ancient Rome in Space, a Wedding to Remember with Tristan Zimmerman
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Award-winning game designer and writer, Tristan Zimmer, returns to the podcast. In this episode, Tristan fills us in on how we can use boomtown choirs, ancient Rome in space, and a wedding to remember in our RPG campaigns. As always, Tristan pulls from history, folklore, and literature to help us add situations and complications to role-playing gam…
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Star Trek The Next Generation Breakdown with Ryan McHargue (Part 3)
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Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. The massive discussion of Star Trek: The Next Generation continues! Ryan and I keep discussing TNG and exploring stories and ideas we can use in tabletop role-playing games. We delve deep into season 4 and Ryan fills us in on my he thinks this is one of the weakest …
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Corporate Warfare in 2040 with Dr. Sean McFate
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Author and national security expert, Dr. Sean McFate, joins me on the podcast today. Sean is a former paratrooper and contractor as well as an author of fiction and non-fiction. We discuss what corporate warfare looks like today and what it will look like in 2040. We discuss cyberpunk and other elements of corporate warfare and how to weave those i…
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Slaying the Dragon: A Secret History of Dungeons and Dragons with Ben Riggs (Interview)
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Writer and long-time role-player, Ben Riggs, joins me on the podcast today. We discuss Ben's new book Slaying the Dragon: A Secret History of Dungeons and Dragons. We open the conversation by talking about Ben's role-playing history. However, we quickly turn to his book about the history of Dungeons and Dragons. Ben fills us in on how DnD was creat…
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Writing Science Fiction with Benjamin C Kinney
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Science fiction short story writer and neuroscientist, Benjamin C. Kinney, joins me on the podcast. We kick off the conversation by discussing Ben's many tabletop role-playing game adventures, from Dungeons and Dragons to Shadowrun. Then we move into writing science fiction. We touch on how his work as a neuroscientist informs his writing. Monkeys …
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G.I. Joe Role-Playing Game with Ryan Costello
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RPG writer and game designer, Ryan Costello, joins me on the podcast to discuss his work on the G.I. Joe role-playing game. G.I. Joe, the action figures and cartoons, has been a staple of American culture for decades. Ryan takes us into his love of the Real American Hero and then fills us in on the G.I. Joe RPG. The conversation dives deep into the…
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Using a GM Screen, Marvel RPG with Matt Forbeck
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New York Times bestselling author and legendary RPG game designer, Matt Forbeck, returns to the podcast today. We have a lively discussion about many role-playing game topics. The conversation begins with advice for using GM screens and then turns to the Marvel RPG. Plus Matt gives out tons of game-master and dungeon-master advice along the way. Do…
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Splitting the Party in TTRPGs with Ryan Schoon
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RPG writer Ryan Schoon joins me on the podcast today. We have a wide-ranging discussion where we touch on a number of different role-playing game topics. We talk about splitting the party and Ryan shares his game master advice. Plus we talk about some of the many RPGs Ryan has written for and a lot more. Don't miss it!…
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Dungeons and Dragons Monster Manual of Extinct Animals with Lucas Zellers
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Podcast host and RPG writer, Lucas Zellers, returns to the podcast. First, we discuss what he has learned from his podcast Making a Monster. Lucas shares his insights into monsters and morality from having discussed it with many RPG designers. Then we jump into Lucas' new project which is the Book of Extinction for Dungeons and Dragons 5E. We talk …
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Traveller RPG Designer Marc Miller Interview
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Traveller role-playing game designer Marc Miller joins me on the podcast today. We start at the beginning, and Marc lets us know how he first learned of tabletop role-playing games through Dungeons and Dragons. Then we explore the vast reaches of the Traveller role-playing game. The creation of the first science fiction RPG becomes clear as Marc he…
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Pirate King, Shipwreck, Festival Gone Wrong with Tristan Zimmerman
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Award-winning game designer and writer, Tristan Zimmerman, returns to the podcast. We cover three incredible situations you can use in your tabletop role-playing games. There's a pirate king, a crazy shipwreck, and a festival gone wrong. We discuss how you can mine these historical events for your next RPG campaign. Don't miss it!…
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Star Trek The Next Generation Breakdown with Ryan McHargue (Part 2)
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Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. Our continuing mission to break down Star Trek: The Next Generation reaches part two. This episode is the second half of the same conversation that began last week. Ryan and I now launch into the third season of TNG. Don't miss this episode as we dig deep to find si…
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Star Trek The Next Generation Breakdown with Ryan McHargue (Part 1)
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Ryan McHargue, the host of the Geezers of the Game podcast, returns to the podcast. We begin our mission of breaking down Star Trek: The Next Generation. We both grew up with the TV show and love it. We look at seasons one and two for situations and concepts we can use in our RPG campaign. Join us for the geek out!…
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Storytelling in The Terminator, Jaws with the Monster Professor
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The Monster Professor makes a triumphant return to the podcast. We tackle movie monsters by considering the storytelling techniques in The Terminator and Jaws. The monster professor breakdowns the concept of the "hunter" that is usually present in horror movies. We dive deep into scenes and storytelling before we turn to board games. Josh is design…
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Hellguard Curse of Caina TTRPG with Max Carr and Mikael Sebag
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Max Carr and Mikael Sebag, the creative force behind Hellguard: Curse of Caina, both join me on the podcast today. We dive into gamemaster advice and game design. The conversation is wide-ranging and then we focus on Hellguard.Oleh Matt Davids
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TTRPG Rules with Rest in Pieces Designer Pete Petrusha
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Rest in Pieces and Dreamchaser designer Pete Petrusha joins me on the podcast today. We talk about game design, TTRPG rules, gamemastering, and much more. The conversation ranges from RPG history to RPG culture so you don't want to miss it.Oleh Matt Davids
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Dice and Adventures with Alvaro Cifuentes
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Game designer Alvaro Cifuentes of Browy Games joins me on the podcast today. We discuss Alvaro's history of gaming and then we dive into his design work. Come along with us as we talk about tabletop RPGs and Alvaro's game Dice & Adventures.Oleh Matt Davids
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Call of Cthulhu RPG Creator Sandy Petersen Interview
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The original designer of the first Call of Cthulhu RPG, Sandy Petersen, joins me on the podcast. We explore sandy's love of tabletop role-playing games and plumb the inky depths of the CoC RPG's origins. Sandy freely shares his knowledge of running Call of Cthulhu sessions and gives insights help to all game masters across all genres. It is a wide-…
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