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Game Development with Java, JavaFX, and FXGL (#25)
Manage episode 367848437 series 3366865
Java and JavaFX are probably not the first options you consider if you want to create a game application. But the FXGL library allows you to do precisely that: create games that run on all platforms with the same codebase as we are used to with Java. And even without an extra library, the JavaFX Components and Canvas provide many animation and gaming possibilities. Let's learn from experts why Java should be on your game-development-language-list!
Guests
Chengen Zhao
Almas Baim
Gerrit Grunwald
Host
Frank Delporte
Content
00:00 Intro and introduction of the guests
04:00 About FXGL
08:48 How Chengen used FXGL to improve his Xtrike game
10:15 Combining 2D and 3D
11:20 The fascination of Gerrit for retro games
13:36 JavaFX components versus Canvas
19:09 Creating games while waiting in airports…
22:19 Convert to mobile and Steam apps
23:22 Question of Chengen if FXGL can extend view components
24:58 How students are involved in the FXGL project
29:53 Why FXGL has a mix of Java and Kotlin
32:22 Building for mobile and the hassle with the app stores…
38:58 3D in JavaFX
44:14 Status of Swing
47:13 About the Java community in China
49:23 Could a drag-and-drop animation tool be created for FXGL?
51:13 Use JavaFX FXML markup files? And can SceneBuilder provide a code-only approach?
55:34 Conclusion
68 episod
Manage episode 367848437 series 3366865
Java and JavaFX are probably not the first options you consider if you want to create a game application. But the FXGL library allows you to do precisely that: create games that run on all platforms with the same codebase as we are used to with Java. And even without an extra library, the JavaFX Components and Canvas provide many animation and gaming possibilities. Let's learn from experts why Java should be on your game-development-language-list!
Guests
Chengen Zhao
Almas Baim
Gerrit Grunwald
Host
Frank Delporte
Content
00:00 Intro and introduction of the guests
04:00 About FXGL
08:48 How Chengen used FXGL to improve his Xtrike game
10:15 Combining 2D and 3D
11:20 The fascination of Gerrit for retro games
13:36 JavaFX components versus Canvas
19:09 Creating games while waiting in airports…
22:19 Convert to mobile and Steam apps
23:22 Question of Chengen if FXGL can extend view components
24:58 How students are involved in the FXGL project
29:53 Why FXGL has a mix of Java and Kotlin
32:22 Building for mobile and the hassle with the app stores…
38:58 3D in JavaFX
44:14 Status of Swing
47:13 About the Java community in China
49:23 Could a drag-and-drop animation tool be created for FXGL?
51:13 Use JavaFX FXML markup files? And can SceneBuilder provide a code-only approach?
55:34 Conclusion
68 episod
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