We are User Pro, we help UX enthusiast to become more effective in their work and careers. We talk about various methodologies and with experienced pros and industry leaders to share practical advice on building skills that get the best outcomes for our users, our teams, and our UX life.
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Welcome to Product Power: Capturing Users Voices podcast, where we capture and amplify user feedback using AI! Join us as we dive into insightful discussions, share real user experiences, and explore how your feedback shapes and improves products and services. Whether you're a product manager, developer, designer, or dedicated user, our podcast is your go-to source for authentic feedback and meaningful conversations. Tune in and be part of the change!
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Ideate. A User Experience UX Design Podcast - product design
TSG - user experience design - human centered design thinking - ux - ui - product design -
How can French cooking methods improve the safety of your car? Why can’t you just settle on what movie to watch on Netflix? Why do you have to sign a credit card receipt for a pack of gum? This is Ideate. A podcast about the user experience of items we use every day. Hosted by The Smyth Group design team: Hiromi, Nikita, Aaron, Paul and Rob.
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Faster Horses | A podcast about UI design, user experience, UX design, product and technology
Faster Horses | Paul Wilshaw & Mark Sutcliffe
Brighten your day – learn about user experience, design, products, gaming and technology. With entertaining and funny chat that goes off on unexpected tangents about life, everyday pain points and hilarious solutions. 80% random, 20% user experience (UX) and user interfaces (UI)* Your hosts Mark, Nick and Paul discuss a different subject around design, UX, UI, business and technology, with the occasional special guest thrown in for good measure. Ironically as Henry Ford almost definitely did ...
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Navigating the Feedback Jungle: Taming the Beast with Style
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In this episode of our AI-generated podcast Product Power: Capturing Users Voices, Tomas and Ashley dive into the transformative world of feedback prioritization. Discover how feedback can feel overwhelming—like juggling instructions from multiple captains in stormy seas—and how tools like Usersnap help streamline and prioritize user input. Tomas s…
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Harmonising Business and Creativity in Product Leadership
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Have you ever wondered how product managers turn chaos into a symphony? Our latest episode, featuring the perspicacious Simon Berry who shines a light on the crucial role these maestros play in harmonizing user needs with project realities. From the stormy beginnings of a product's life to its standing ovation in the market, we chat about everythin…
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AI and UX | The UX Designer's Guide to AI
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In this episode of "Faster Horses," the hosts, Paul and Mark, delve into the world of AI and UX. They discuss how AI has become increasingly prevalent in various industries and platforms, with a particular focus on social media. Paul shares their experience in creating their own AI tool, GhostPosts.ai, with the aims to assist users in generating be…
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Is a design system a product?
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It seems that people are very often confusing a Design System with a component library. The differences are nuanced, drawing the line between those two will be hard, and there’s no right or wrong — but maybe this story might help us understand those differences a little bit better, and maybe it will help us understand the effort it takes to build a…
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What should go into a design system?
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Design systems have become a key part of user experience, design and development, but what should it consist of? We have a good old poke around, question atomic design, figure out audiences and how to effectively communicate what the core concept of design systems are, why we use them and is Brad Frost right. Should print and digital guidelines fit…
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Design Language vs Tone of Voice
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So what’s the difference between design language and tone of voice? Where are the boundaries between the tone of voice and design language, and who leads the strategy of these? Are they interchangeable? In literature, the Tone of Voice refers to the author’s feelings towards the subject, as expressed through the writing itself. Writing for the web …
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How to be more inclusive, in design and life. (With guest Scot Whitney)
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In this episode we talk to Scot Whitney, Podcast Host – The All4Inclusion Pod, an advocate for inclusion and wheelchair user looking to help others see society's boundaries. Find him on Linkedin, https://www.linkedin.com/in/scottjwhitney/ Scott founded All4inclusion with their amazing philosophy: “We believe everyone is born equal and every person …
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Stock photography | A easy solution for social media and blogging, a big problem for UX and brand?
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Stock photography – the perfect solution for small business owners, bloggers, and marketers who need to create high-quality visual content without breaking the bank? With over 6 million photos and more added every day, you’ve got choice, but is it always the ideal solution? Do you find yourself spending hours looking for the right photo? Do you sti…
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Creative Leadership, becoming a creative leader – How to Develop the Traits of a Successful Leader
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Discover the journey that we've been on – transitioning from being team members to a leadership position. What have been the pain points, and how have we overcome that? What traits do leaders exhibit? Our top tips on becoming a leader and how to improve your leadership in a creative field (also general). Find out what we choose as our leadership ta…
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User experience fails in video games, part 2
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What are the biggest fails of gaming experiences? In this episode, we explore those dreaded button-mashing mishaps. What makes games sticky? Why is everyone playing Elden Ring? We look at the mechanics of in-app purchases, being immersed in complex menus. We all know the essential part of a video game is gameplay. But what about the UX? In this pod…
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What are semantic colours and how should we use them?
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In this short, Paul Wilshaw takes on the subject of colours, their use and accessibility. The way you can think about this in every single colour in your design system should have a definition. What does it do? Exactly the same as a button or an icon or some other piece of design colours should do exactly that same thing. And why do we do this? Bec…
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In this episode, we look at the UX of video games. We all know the most important part of a video game is the gameplay. But what about the UX? In this podcast, we talk about video game user experience better by improving your UI and UX design. The frustrations of pressing that button, that accidentally drops all of your inventory. We talk about Eld…
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In this episode, we debate whether designers should code. We find out that there are many different opinions about this topic – what should you be doing? In the past few years, has coding become an essential skill in design? But with so many new technologies popping up every day, is it really necessary? We also tackle the tricky UX Tombola machine …
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Scaling design teams, what you need to know.
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Learn from the people who've been there and are currently doing it, what to look for, how to recruit and what you need to know. How to Scale a Design Team From a One-Man Show to a Well-Functioning Design Team. What is the Problem with Scaling a Design Team? and Why You Should Treat Your Hiring Process Like an Investment for Long-Term Sustainability…
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🔥 Logs on your fire - part 2
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3 brand new UX tombolas, unwrapped. Mark, Nick and Paul delve into the UX of Christmas traditions, can we fix the UX of stocking, Christmas dinner and wrapping paper. We also play a game of guess the object. What is it, what’s it for? Join us for a little UX insight and musing in this special. 🐎 80% comedy, 20% UX, 0% filler 💎 Sign up for exclusive…
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🔥 Logs on your fire or Christmas Special – Live (part 1)
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🔥 Logs on your fire - Join us for a retrospective of design and UX in 2021 and what are the current trends to look out for in 2022? Faster Horses Christmas Special 🎄 out now. We got together, braved Omnicron and huddled around a virtual fire and shared one mic – find out what we think of design and user experience in 2021 and some of our insights a…
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Brackish Mung or Is it time to rethink packaging design?
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In this episode, we look at packaging design and how different needs and requirements can change the way you design. We also discuss how consideration for disabilities, care for our environment, and other factors can influence your decisions as a designer. Brackish Mung or Is it time to rethink packaging design? Some packaging is overly bloated and…
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Floating Belly Up | Design by Committee
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Who's shouting the loudest and whose voice carries the most weight? Make it pop, add some design magic, can we do something cool – heard these phrases when you've done a design? We're here to help. In this episode, we talk about our experiences with design by committee. What is it, how do you quell those loud opinionated voices? It's difficult, rig…
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Like every good superhero, they have an origin story. Faster Horses Podcast is no different, in this special episode we talk about the name of our podcast and that famous quote (somewhat dubiously) attributed to Henry Ford: “If I had asked people what they wanted, they would have said faster horses.” What does this mean for user experience? We talk…
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A bag of fish eyeballs | Minimum Viable Products (MVPs) S3 E5
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What are MVPs? What do they mean to you? Should you even ship an MVP? We explain what an MVP is, how it fits into the design, and throw in a bag of fish eyes for good measure. Have you ever tried to ship a product and wanted to make a luxury car but you sent out a skateboard then this episode is for you. What's an MVP? Why do we all have different …
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My Door is Always Open (Are Job Titles Meaningless?)
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In this episode we discuss Job titles, are they even useful even more? Who decides what titles mean? Does your Job title sum up what you do? And of course, everyones favourite, UX Tombola, featuring Mark Stealer Music by James Medd Patreon Producers for this episode: Rob Singleton Ant Jones Support the show All this and more are answered in this ep…
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The 'Comic Sans' of Illustration? - Corporate Memphis (That Corporate Art Style)
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In this episode we discuss the phenomenon known to some as 'Corporate Memphis' a style of illustration that has crept into corporate UX and UI designs from Facebook to Pornhub. We discover where it came from and theorise where it might be going. As well as the usual conversational detours and of course, the madness that is, UX Tombola. How do you f…
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Wheeler & Stealer (What is Mobile First?)
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In this episode we discuss what Mobile First means and how it is viewed at various levels, in various industries, as well as a few interesting conversational detours and of course, the madness that is, UX Tombola. Do you think mobile first is always the right approach? Do you think it's a separate skillset? Let us know on Twitter @FasterHorsesUX Mu…
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How the sausage gets made (What are Design Systems?) - Season 03 Episode 01
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Welcome to Season 3 and a slightly new format! In this episode Paul introduces the topic of Design Systems as we discuss what they are, their benefits and how to identify opportunities to create them. ...... for about 5 minutes until someone brings up melon f*****g Everyones favourite segment UX Tombola is back, we have a new random topic to pick a…
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Bagels are Boiled! (Art vs Science)
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In this episode regular hosts Mark Sutcliffe, Nick Tomlinson, and Paul Wilshaw discuss if UX (user experience) is an art or science. We talk about what makes UX and how much is art and how much is science. We also look into current design trends and explore how success is measured and by what standards. In UX Tombola we have a new random topic to p…
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Wobble People | Complicated Systems, how to design the complex without taking out functionality?
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Complicated systems, in this episode we explore how to design complicated systems. Who are the Wobble People? What are complicated systems? How do you factor in use beyond the happy path? How do you cater for the needs of very different use cases? How do you make the complex s…
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Design software – does it matter in the design process?
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What design software do you use? Regular hosts Mark Sutcliffe, Nick Tomlinson and Paul Wilshaw are joined by the award-winning artist, musician, and UX expert James Medd to explore what our favourite design software is and why? Does it matter if you're using a different platform from the designer next to you? What's the most important thing in the …
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You've got to be shirting me (UX Misconceptions)
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In this episode Mark, Nick and Paul, with special guest host James Medd, explore UX misconceptions. Featuring guests, Maria Panagiotidi – https://twitter.com/mariapage and Stacey Rey – https://twitter.com/ReiStacey What are UX misconceptions, what are the problems behind these misconceptions.…
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Loading bars, Empty states, Skeleton screens, Lazy loading and the user experience of waiting for stuff. Introducing UX Tombola™ UX problems for everyday things – SOLVED.
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In this episode Mark, Nick and Paul explore loading bars. We delve into our pasts and discuss how loading bars have evolved. We talk about games and how they've defined our load bar experiences from the classic Spectrum loading, playing mini games, reticulating splines and how we all expect o…
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The Dribbble Effect | What is the Dribbble effect? Is Dribbble ruining the design industry it seeks to inspire? Are we in danger of taking innovation out of design and copying others?
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🐴 Welcome to the new season of Faster Horses, with 100% more randomness and 10% more UX (user experience) insights. In this episode Mark, Nick and Paul explore the Dribbble effect on design and user experience. Do you love or loath Dribbble? 😍 / 🤬 You'll also get to hear about Mark's room divider and Nick introduces the new UX tombola feature. Supp…
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Hackathons, a brief introduction and why everyone should attend at least one | a Faster Horses short
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A short podcast about hackathons and my personal experiences, attending, organising and judging them. Hackathons are generally techno-creative events where delegates form teams in a physical location (Richterich, 2017) to solve a problem statement or brief defined by the organisers. Hackathons are generally competitive, with teams competing under t…
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👩🎨 How to get hired and what employers are really looking for in design jobs.
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💡 In this episode, we talk to Liam Barnett from recruitment firm Trust in Soda. ----------------------------------------- What works and what doesn't? What type of portfolio gets the best response? Where UX/UI is heading in terms of future employment? What makes candidates stand out? What recruitment looks like in a COVID-19 and post COVD-19 world?…
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11: Healthcare 🏥👩🏼⚕️ User Experience - Patients
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What do we want to get out of our experience with hospitals and doctors? How do connected devices play into each of our individual healthcare experiences? And how can we use machine learning to make sense of a massive amount of data?Oleh TSG - user experience design - human centered design thinking - ux - ui - product design -
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Episode 3 - What is the User Journey and Why Do You Need to Create One?
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Design Sprint kit: designsprintkit.withgoogle.com/resources/overviewOleh Users Pro Podcast
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Episode 2 - User Experience in Middle east and importance of Design sprint in the region
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Design Sprint kit: https://designsprintkit.withgoogle.com/resources/overviewOleh Users Pro Podcast
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Episode 1 - starting a podcast and setting a goal
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Episode 1 - starting a podcast and setting a goal by Users Pro PodcastOleh Users Pro Podcast
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10: Vacation 🏖 User Experience - Tourists
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Come with us on a journey across seven states to find out how exploration is improving photos and overcoming prejudice.Oleh TSG - user experience design - human centered design thinking - ux - ui - product design -
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9: Education 👩🎓 User Experience – Students
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It’s not uncommon for us to ignore the impact of poor UX on our daily routine. A poorly designed app might make us miss a bus. A poorly designed door might make us look foolish. Often the effort required to right the wrong outweighs the cost. But in the case of education, a poorly designed experience has left millions of students disenfranchised, t…
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8: Shopping 🛍 User Experience - Retail
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What can the retail experience learn from sushi restaurants, Aaron's very own "Convenience Threshold Formula", symbiotic relationships, and Paul from 2009?Oleh TSG - user experience design - human centered design thinking - ux - ui - product design -
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7: Smart Home 🏠 User Experience - Assistance
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What can digital assistants learn from traumatic memories and…Abraham Lincoln?Oleh TSG - user experience design - human centered design thinking - ux - ui - product design -
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6: Smart Home 🏠 User Experience - Training
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Is there a shared experience between the setup of smart devices and a first visit to the gym? What can designers of smart home devices learn from personal trainers to craft better experiences for tomorrow?https://twitter.com/ideateTeamOleh TSG - user experience design - human centered design thinking - ux - ui - product design -
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5: Smart Home 🏠 User Experience - Automation
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In this episode we delve into the topic of the connected smart home. What will it take for everyone to have a home like The Jetsons?https://twitter.com/ideateTeamOleh TSG - user experience design - human centered design thinking - ux - ui - product design -
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4: Air Travel ✈️ User Experience - Flying
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In this episode of Ideate we’ll be exploring the way we book flights, those dehumanizing TSA checkpoints, the contrast of airport lounges, and a love story from Alaska Airlines. What’s lead to the current experience? And what can we learn from our experience to make better experiences tomorrow?0:00 - A few personal stories4:10 - The first step of a…
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3: Car 🚘 User Experience - Driving
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How can a car that costs $50,000 have such a terrible User Experience? How did we get here? Who has some ideas? And when will things get better?https://twitter.com/ideateTeamOleh TSG - user experience design - human centered design thinking - ux - ui - product design -
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2: Television 📺 User Experience - Entertainment
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TV - How could it improve?Episode 2 Show NotesWhy has the television viewing experience become so fragmented? What has led to the state of the way things are? Where is the TV experience headed? This episode we explore these questions and more. The answers proved to be more complex than we were expecting, they include power struggle, patents, and Ar…
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1: Payment 💵 User Experience- Checkout
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Ideate.Credit Card Terminals: “Screaming children… beating the terminal with bats.”Show Notes0:00 - Intro1:00 - Street Interviews2:30 - Why do we have to sign? https://twitter.com/marblefaun/status/9201152935564779527:20 - Why aren't mobile payments sweet? https://twitter.com/jarlivingston/status/92029867044422041711:30 - Standardization why are th…
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Trailer by TSG - user experience design - human centered design thinking - ux - ui - product design -Oleh TSG - user experience design - human centered design thinking - ux - ui - product design -
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