Dan Bullock interviews game designers with a focus on the challenges of historical board game design.
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Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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A podcast on gaming and video game design from both practical and academic perspectives.
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Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
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A show about games and game design by Keith Burgun.
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Media from the Academy of Art University's School of Game Design
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The Design a Game podcast: we interview game designer and review games from the game design perspective.
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Game development stories, fun theory discussion, and advice on how to get in the game industry.
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A podcast for the Bastionland tabletop RPG. Support more content at patreon.com/bastionland
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Vitor "John" Pissolato e Pietro Amaral debatem quinzenalmente com diferentes convidados sobre Game Design com foco nos jogos mobile!
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My live experience Kickstarting my very first game. Mechanics, Art, Publishing, Marketing and more!
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A podcast of a group of German game designers about various Aspects of Game Design. Held in English.
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Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discusses the craft of game design with his lead playtester.
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Here’s our weekly podcast about our progress on the ARC aeon rifts of cronus card game, time flux card game card game.
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"Game designer" Chris Bissette fools around with synths and talks about stuff for an indefinite period of time. Is it a podcast? Is it ASMR? Is it good? Nobody actually knows.
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I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
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GDT Brasil é um grupo de discussão e criação de conhecimento sobre a arte de Game Design. Semanalmente, recebemos convidados de diversas áreas do desenvolvimento de jogos para discutir ao vivo pelo Discord sobre temas variados ligados à produção desta mídia que tanto amamos. Você pode acompanhar as conversas ao vivo, mas elas também são gravadas e distribuídas aqui, em formato de podcast. Então vem com a gente debater sobre Game Design, Jogos, Desenvolvimento e tudo mais! https://discord.gg/ ...
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A podcast about euro board games and the people who design them from the publisher of "challenging board games set in whimsical worlds."
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Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design
DicingWithDesign.com | Colin, Joe & Grant
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
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A Dwimmer Discussion of Dungeons and Dragons! Joe and Kim go through the history and creative employ of spells in Dungeons and Dragons.
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La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
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In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
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The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
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Aric, Eric, and Steve come together to talk about everything we love and hate about video games.
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Season: RPG - Serious Games Pt.2
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26:53Host Kathryn Hymes (@katehymes, thornygames.com) is joined by renowned designers Jason Morningstar (bullypulpitgames.com) and Randy Lubin (@randylubin, randylubin.com) to explore the world of "serious games"—games designed for education, training, and social impact. They share unique game experiences, discuss the challenges of designing beyond ente…
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Interview with Fred Serval
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1:00:42In this episode, a proper interview with Fred Serval, designer of A Gest of Robin Hood, Red Flag Over Paris, and A Very Civil Whist. Fred is also the host of an excellent channel dedicated to historical tabletop gaming, Homo Ludens. We discuss his design approach and how it informs critique of other games. Outro music: "All Good Things Will Come to…
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Perspective Tool for Textures – Knox Game Design, June 2025
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29:15Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game. Links and Notes Gimp – https://www.gimp.org/ Blender – https://www.blender.org/ Unity – … Continue reading Perspectiv…
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Amy Lowe — Finding Your X Factor, Marketing with Heart, and Serving the Right Players (#87)
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1:07:57About Amy Amy Lowe is a marketer, strategist, and lifelong nerd whose career spans over two decades helping brands connect with audiences in meaningful ways. Though she’s worked across industries, Amy found her passion in the tabletop gaming space as the marketing and communications manager for the Game Manufacturers Association (GAMA). Now she’s b…
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Playing Oppression with Mary Flanagan
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1:06:13Mary Flanagan, is a game designer, professor, and an author. She joins us to discuss her book, co-authored with Mikael Jakobson, PLAYING OPPRESSION: THE LEGACY OF CONQUEST AND EMPIRE IN COLONIALIST BOARD GAMES. We discuss representation of non-western cultures, colonialist mechanisms, and whether or not decades of conquest and exploitation based ga…
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Season: RPG - Serious Games Pt.1
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47:39Host Kathryn Hymes (@katehymes, thornygames.com) is joined by renowned designers Jason Morningstar (bullypulpitgames.com) and Randy Lubin (@randylubin, randylubin.com) to explore the world of "serious games"—games designed for education, training, and social impact. They share unique game experiences, discuss the challenges of designing beyond ente…
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BtC - Sydney Engelstein on Delivering a Winning Pitch
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36:43Ellie Dix sits down with Sydney Engelstein to unpack what makes a game pitch succeed — and fail. Sydney shares some of the worst pitches she’s witnessed, what separates a great pitch from a weak one (regardless of the game itself), and how designers can present themselves with confidence. They also explore whether physical prototypes are always nec…
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Derek Sivers — Embracing Simplicity, Owning Your Weirdness, and Designing a Life with Intent (#86)
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1:30:48About Derek Sivers Derek Sivers has worn many hats, musician, entrepreneur, author, and philosopher, but his work maintains a single throughline: a relentless pursuit of living deliberately. He first found success by founding CD Baby, an indie music platform that revolutionized digital distribution before he sold it for over $20 million and donated…
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BtC with Danielle Reynolds on Preparing for Pitches
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39:46Host Ellie Dix sits down with Danielle Reynolds to dive deep into the art of pitching tabletop games. Danielle shares what draws her to the process, the essential skills designers need, and how to approach pitch decks (and their alternatives). They also discuss common prep mistakes and get to know Danielle beyond the pitch. Whether you’re new to pi…
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131. Ghost in the Shell (1995) | S5E9
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56:26In celebration of Pride month, we take a somewhat unusual look at Oshii Mamoru's Ghost in the Shell as an allegory of trans becoming. We look at how trans individuals have read the film against their own experiences and how this highlights a queerness in Kusanagi's character that Oshii likely never intended yet is still palpably there. Substack: ht…
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Dominic Crapuchettes — Designing for Constraints, Rebuilding After Failure, and Finding the Magic in Games (#85)
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1:08:56Dominic Crapuchettes is the founder of North Star Games and the designer of massive hits like Wits & Wagers, Say Anything, and the Evolution series—games that have sold over 4.5 million copies. In this episode, Dominic opens up about the rise and fall of North Star, from building a 30-person team and landing six SKUs at Target, to watching the comp…
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Season: RPG - Randy Lubin - RPGs in Organizational Settings
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48:38In this episode, we are joined by Randy Lubin, a well known game designer who has had experience in RPGs, Tabletop gaming, and Mega games. We will dive into the complexities of Mega games as well as what it means to develop games with big world thinking, such as political themes - bringing real world problems to the world of gaming.…
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BtC- Dave Neale on Identifying Potential Publishers
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44:11Today, Ellie Dix and Dave Neale dive into the complexity of forming publisher relationships, as well as choosing the correct publisher. Taking a perspective from both experienced designers and beginner designers, creating a roadmap for finding and establishing these relationships based on many of the past experiences they both have encountered.…
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SolForge Fusion Shadows Over Solis
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9:07CHECK OUT SHADOWS OVER SOLIS TODAY ON GAMEFOUND 5 Quick Lessons About Crowdfinding * Crowdfunding has changed: You need to bring your own audience and community. Success now requires months of preparation, including playtesting, reviews, and pre-launch marketing. * De-risk your campaign: Validate your product ahead of time (e.g., with digital play)…
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Season: RPG - Interlude: The First Round Table
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47:56Dirk Knemeyer and David Heron look back on TGRT’s most recent topics, along with taking time to dive into many of the conversations brought up by Ellie Dix in BtC. Sharing thoughts about co-design and comparing the communities in tabletop and digital design, which Ellie has brought up with past guests. The two also look back on some of the bigger i…
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Screenshots – Knox Game Design, May 2025
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14:33Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size. Links and Notes Open Broadcaster Software (OBS) – https://obsproject.com/ VideoLAN, VLC media player – https://www.videolan.org/ Gimp (GNU Im…
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130. Clair Obscur: Expedition 33 | S5E8
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58:49In this episode, we think about games as a complete composition of many artforms and how Clair Obscur: Expedition 33 withholds the kinds of information that normally aid gameplay in order to get the player to treat the game as much as a work of art to be appreciated as be immersed in. Substack: https://gamedesigndiscourse.substack.com/ Patreon: htt…
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BtC - Isaac Vega on Self Publishing
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51:59Today, Ellie Dix and Isaac Vega take a deep dive into what it means to self publish, both the struggles and the benefits. Touching on collaborating with others on projects, along with devoting your time and energy into being a publisher.
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Season: RPG - Luke Hughes - Leadership RPGs
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56:16An in depth dive into the makings of Burden of Command, along with the strategies and tools used to create the realistic nature of the game. Conversations about using the right assets and tailoring your game in a way that it resembles the time period that it’s trying to convey. Luke Hughes, along with Dirk Knemeyer and David Heron, dissect the thin…
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Kohji Nagata — Building Parallel, Designing with Obsession, and Falling in Love with Your Creations (#84)
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1:29:42Kohji Nagata has worn many hats—software developer, musician, podcast creator—but today he’s best known as Head of Design and co-founder of Parallel Studios, where he helped launch the massively successful Web3 trading card game Parallel. What started as a passion project has become a genre-defining phenomenon, valued at one point at half a billion…
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BtC - Richard Heayes on Protecting Your Idea
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35:10Ellie Dix is joined by Richard Heayes, former design director for Hasbro and current co-founder of 7pips. They discuss the ins and outs of trademarking, idea infringement, and the benefits of freely sharing your ideas. Topics include trademark law, game submission portals, when and how to share your designs, and why it’s important the game design c…
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Brian Asklev designed my favorite wargame of last year, 1812: Napoleon's Fateful March. We discuss what went into his phenomenal design, his upcoming game Baltic Empires, event design, and the challenges of playtesting multiplayer games. Outro music: Sons of Kemet "The Hour of Judgement" Send us a text…
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Dafna Pleban — Editing Underwater, Building Creative Teams, and the Economics of Storytelling (#83)
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1:09:23About Dafna Pleban Dafna Pleban is a veteran comic book editor and narrative developer whose career spans over 15 years across original and licensed publishing. Best known for her work at BOOM! Studios, Dafna has overseen hundreds of issues, helping launch award-winning titles like Lumberjanes, Fence, Seven Secrets, and Goldie Vance. She’s worked w…
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Season: RPG - Ben Robbins on GMless Games
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51:51Dirk and David are joined by Ben Robbins, designer of Microscope and many other narrative games. They discuss the play culture of Microscope, the differences between it and trad TTRPGs, and the ways games of Microscope can flourish or break down. Topics include expected participation, growing pains in trying new TTRPGs, and what even is an RPG?…
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Knox Game Jam 2025 – Knox Game Design, April 2025
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35:38Five great games were created for Knox Game Jam 2025. Thanks to everyone who attended the kickoff and created a game. Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role of a “Reality Architect” who must … Continue reading …
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129. Cyberpunk: Edgerunners | S5E7
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1:00:18Following up on our discussion of Cyberpunk 2077, we consider the Netflix series and what it means to be bodies in spaces, how we lie to ourselves and each other, and how the anime aspires to say something profound but ultimately get too caught up in its own romantic tropes to truly grapple with what it's trying to show. Substack: https://gamedesig…
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BtC - Mandela Grandon on Co-Designing
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42:30Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structur…
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