Game Design awam
[search 0]
lebih
Download the App!
show episodes
 
Artwork
 
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
  continue reading
 
On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
  continue reading
 
Sirlin designed video games such as Street Fighter HD Remix, Puzzle Fighter HD Remix, and Kongai. He's designed tabletop games such as Yomi, Puzzle Strike, Pandante, and Flash Duel. He discusses the craft of game design with his lead playtester.
  continue reading
 
The Dicing with Design podcast is all about games design: how they're created, designed and played. We talk everything games design, from role playing games, to wargaming, to collectible card games, to board games, to video games. We'll dissect what makes a good game, and what makes a system terrible to play. We're planning to create out own game over the course of the podcast, designing live on-air, and alongside the games design chat, we'll be talking general gaming news and views. We play ...
  continue reading
 
I'm Richard Pullman, and I want to talk to you about your game. Whether you're a total amateur hobbyist who's never released a product or a professional making the big bucks I want know what game design means to you. Nothing is more interesting to me. One of the best things about the podcast? I've been helping designers break through challenges in live time while discussing! It keeps happening! Helping creators is my joy.
  continue reading
 
Artwork

1
GDT Brasil - Game Design Talks

GDT Brasil - Game Design Talks

Unsubscribe
Unsubscribe
Bulanan
 
GDT Brasil é um grupo de discussão e criação de conhecimento sobre a arte de Game Design. Semanalmente, recebemos convidados de diversas áreas do desenvolvimento de jogos para discutir ao vivo pelo Discord sobre temas variados ligados à produção desta mídia que tanto amamos. Você pode acompanhar as conversas ao vivo, mas elas também são gravadas e distribuídas aqui, em formato de podcast. Então vem com a gente debater sobre Game Design, Jogos, Desenvolvimento e tudo mais! https://discord.gg/ ...
  continue reading
 
In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world-class game designers and creative experts from various industries. Each episode deconstructs the creative process, offering insights into the art of game design and the broader cultural, technological, and business influences shaping a myriad of creative mediums. Join us for actionable advice and unique perspectives that will enrich your understanding of what it means to be c ...
  continue reading
 
La création de jeux vidéo indépendants est composée de 2 grandes parties : - La conception - La vente Devinez laquelle est extrêmement négligée ? ;) Ce podcast, sans prétention, est un support d'échange sur la création de jeux dont l'objectif est d'en vivre. On va donc parler de game design mais aussi de cette fameuse partie qui peut paraître beaucoup moins glamour et probablement intimidante pour les développeurs que nous sommes : le marketing, la monétisation, les stratégies... en somme, l ...
  continue reading
 
The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content tha ...
  continue reading
 
Loading …
show series
 
O DOFF é importante? O que mudou do formato BIG para a Gamescom? O que rolou no Festival Jogatório? Vamos falar dos principais eventos de jogos do ano no Brasil? DOFF 24: Samanta Geraldini (Senior Game Designer na Pink Mango) e Tomás Queiroz (Fundador da Cordilheira Games) exploram esse universo do evento de Board Games. gamescom latam: Arthur Ribe…
  continue reading
 
We decided to break from our usual format. Dan Thurot of Space Biff joins us for a discussion about narrative and storytelling in board games, particularly how it relates to historical boardgames. SPACE-BIFF! | Fiercely Independent. Independant? Crap. (spacebiff.com) Outro Music: Sun Ra Arkestra - Between Two Worlds Send us a Text Message.…
  continue reading
 
In this episode we delve into the subject of playtesting: how to choose the right playtesters for your game as well as learning how to go after the criticism you need, not necessarily what you want to hear. We talk about the qualitative differences between testing for smaller indie and mass market games, as well as how you develop a community of pe…
  continue reading
 
Welcome back to the Civilization Series! In this episode, Dirk welcomes Will Thompson, the creator of the upcoming game Winter Rabbit. Here, they discuss Will's vision for Civilization and the integration of Indigenous technologies into the game. They also talk about the differences between warfare and how the 4cs fit into history.…
  continue reading
 
About Jonathan Tweet Jonathan Tweet joins us today to share his 25-year journey through the gaming industry. His impressive portfolio includes titles such as Ars Magica, Over the Edge, Everway, and Dungeons & Dragons 3rd Edition. In addition to his work in game design, Jonathan is also a successful children's book author. His book Grandmother Fish …
  continue reading
 
Above is an early screenshot of our combat system in the prototype for Free Tiya Bannet, which is coming along smoothly. The incredible UI art was just freshly finished by our artist, Wizbane, and oh my god I love it! Anyway, today I’m talking about our Impulse System, which is the core of the FF13-inspired combat system in Free Tiya Bannet. Talkin…
  continue reading
 
Comparison of jumping statistics from various characters in classic platformer games. Analysis of states in jump cycles. Demo of implementation of jump for a 2D platformer game. Links and Notes Demo Code – https://github.com/levidsmith/KnoxGameDesign/tree/master/jumping FCEUX – https://fceux.com/web/home.html…
  continue reading
 
In this episode of "Think Like a Game Designer," I take a different approach by presenting a solo discussion without any guests. Here, I focus on a concept I introduced in a previous episode with Stephan Brissaud: the CORE Attributes. These attributes became very popular among listeners, so much so, that I thought it worth expanding upon in a new e…
  continue reading
 
Jogos de luta são balanceados? Preciso levar em conta a habilidade do jogador? Como lido com diferentes ataques? Convidamos Daniel Moori (Senior Game Designer na Wildlife) e Davi Baptixta (Game Designer na Dumativa) para falar sobre combat design. Tentamos entender o que é essa especialidade do Game Design e o que é necessário ter em mente ao defin…
  continue reading
 
Qual a tarefa que sempre existirá para um Game Artist? O que se espera de cada nível? Quais os maiores desafios? Marina Lino (Game Artist na Gazeus Games), Sabrina Schneid (Designer de UX/UI de Jogos), Werllen Holanda (Senior Game Artist na Rovio Entertainment) sentam conosco para conversar da carreira de Game Artist. Conversamos sobre o que difere…
  continue reading
 
Jeff Engelstein joins us today to share his expansive journey in the gaming world. An award-winning tabletop game designer, Jeff has crafted acclaimed titles such as Space Cadets, The Fog of War, Pit Crew, and Super Skill Pinball. Beyond game design, Jeff is an adjunct professor at the NYU Game Center, where he imparts his deep knowledge of game me…
  continue reading
 
This month we tackle the concept of friction in game design, how it's not necessarily the same thing as challenge or difficulty, and why it's important for making even the tiny little things you do in a game an engaging experience. Download the Sympathetic Memories demo for free on our Itch.io site: https://furidashipod.itch.io/sympathetic-memories…
  continue reading
 
Um Pitch precisa ser explicado em 5 minutos? Como calculo o valor que devo pedir? O que as publishers procuram? Para ajudar você a preparar o seu Pitch, convidamos Igor Carneiro (Programador no Garoa Games) e Victor de Paiva (Executive Producer da Garoa Games). Com a experiência da Garoa Games, eles ajudam a entender o processo de conversa com publ…
  continue reading
 
Dirk and David are joined by Pam Punzalan, known for her work on personal projects such as Navthem’s End and A Rising Tide, as well as commissioned pieces for Dungeons and Dragons, Blades in the Dark, and Starfinder. Together, the trio discusses the differences between producing hired work and indie projects, as well as the importance of RPGSEA. To…
  continue reading
 
About Stephan Brissaud Stephan Brissaud joins us today to explore his extensive career in navigating the gaming industry. With his roots beginning at Nintendo, Stephan has tackled roles from COO of Iello to President of the Game Manufacturers Association and Senior Director of Games at Funko. He’s not just a veteran; he’s a strategist and consultan…
  continue reading
 
O que leva as pessoas a trabalharem com jogos? Qual o jogo que leva as pessoas para a industria? Qual profissional tem o poder de mudar a sua carreira? Nesse papo leve convidamos Angélica Kanô (Game Designer Freelancer), Gabriel Onibeni (Game Designer na Wildlife Studios) e Pedro Oliveira (Game Producer na Woodwork e presidente da HUG) para falar s…
  continue reading
 
This week I'm joined by Spencer Campbell to discuss adventurous raccoons, semi-domesticated hyenas, and more. This Podcast was made possible by Patreon supporters at ⁠⁠⁠⁠⁠www.patreon.com/bastionland⁠⁠⁠⁠⁠ As always you can find out more about Bastionland at ⁠⁠⁠⁠⁠www.bastionland.com⁠⁠⁠⁠⁠ Music Attribution: Dragon and Toast by Kevin MacLeod (incompete…
  continue reading
 
Dirk and David are joined by Andrew Navaro, creator of open-world board game Earthborne Rangers. They discuss how Earthborne Rangers was developed, and the lessons learned from the project. Topics include the making of an open-world board game, diverging story paths, expansions, and when to stop supporting an ongoing game.…
  continue reading
 
This week I'm joined by the legendary Andy Chambers to talk about deadly viruses, space bugs, and flying with your eyes closed. This Podcast was made possible by Patreon supporters at ⁠⁠⁠⁠www.patreon.com/bastionland⁠⁠⁠⁠ As always you can find out more about Bastionland at ⁠⁠⁠⁠www.bastionland.com⁠⁠⁠⁠ Music Attribution: Dragon and Toast by Kevin MacL…
  continue reading
 
Jonny and Jeff joined me on the show to discuss less popular mechanics, at least, according to us. We went through three mechanics: area enclosure like in games Through the Desert, simultaneous action selection like in games Wallenstein, and threat tracks like in games the Battle at Kemble's Cascade. It was a fun discussion to explore mechanics we …
  continue reading
 
About Eric Price Eric Price, a veteran in the tabletop gaming industry, joins us to discuss his extensive journey from localizing Japanese games to spearheading innovative projects. As the president of Japanime Games and GAMMA, the Game Manufacturers Association, Eric transforms how games are experienced globally. Under his leadership, both organiz…
  continue reading
 
This month we stop talking around the fact that the games industry is imploding and tackle it head on. We address the collective psychic damage we all seem to be suffering as a result, as well as how not to despair in dark times. In the end, we need to protect the creative parts of ourselves from those who only want to profit from our talents at an…
  continue reading
 
VR ainda é uma tecnologia promissora? O Apple Vision vai mudar esse cenário? Existem bons jogos para essa plataforma? VR é sempre uma constante dúvida e para debater sobre ela convidamos Marcelo Marcati (Diretor de criação da ARVORE). Marcati traz sua experiencia para VR e aborda qual o estado do mercado e como pensar o desenvolvimento de jogos par…
  continue reading
 
Sebastian Bae is a research scientist and senior game designer for the Center of Naval Analyses' Gaming and Integration Program as well as a faculty advisor for the Georgetown University Wargaming Society. He has two commercial designs, Littoral Commander: Indo-Pacific with Dietz Foundation and a multi-pack Crisis In Korea being released through Ca…
  continue reading
 
Dirk and David meet with Gareth Damian Martin, creator of In Other Waters and Citizen Sleeper. They discuss Gareth’s design journey, as well as the process of creating Citizen Sleeper. Topics include the use of tabletop mechanics in video games, when to obscure probabilities, using literary prose effectively, and how a game of Citizen Sleeper devel…
  continue reading
 
This week I'm joined by ⁠Kelsey Dionne to talk about stacky-pully, CD-ROM character builders, and one of the best books of GM advice ever written. This Podcast was made possible by Patreon supporters at ⁠⁠⁠www.patreon.com/bastionland⁠⁠⁠ As always you can find out more about Bastionland at ⁠⁠⁠www.bastionland.com⁠⁠⁠ Music Attribution: Dragon and Toas…
  continue reading
 
Como o networking pode me ajudar a conseguir um emprego? Como manter minha rede ativa? Como posso utilizar bem o poder de um mentor? Networking é uma ferramenta de um poder imenso e para ajudar a navegar por ela convidamos Maurício Juliano (Game Designer na Kolibri Games) e Antonio Guaranys (Operations Lead na Magna Play). Eles trazem suas experiên…
  continue reading
 
Thanks to everyone who came out to the Knox Game Jam 2024 kickoff! Seven great games were created by the group for the game jam. Great job everyone! Minu by Dustin Claws and Conundrums by James and PandaPuffsForBreakfast You are somewhat of a know-it-all. Your good friend has reached out for help in a murder … Continue reading Knox Game Jam 2024 Re…
  continue reading
 
This week I'm joined by Mike Hutchinson to talk about nostalgia for the party you just missed, being lured away from pitched battles, and the most frustrating board game experience of my life. This Podcast was made possible by Patreon supporters at ⁠⁠www.patreon.com/bastionland⁠⁠ As always you can find out more about Bastionland at ⁠⁠www.bastionlan…
  continue reading
 
Neeraj Kashyap, a pioneer in the blockchain gaming sector, joins us to share his journey from academia to the forefront of Web3 game development. As the founder and CEO of Moonstream.to, Neeraj leverages his Master of Science in Applied Mathematics and a PhD in Number Theory from Indiana University to design games for the blockchain. His company ha…
  continue reading
 
Welcome back to the Civilization Series. In the third installment, David and Dirk break down their experiences with Millennia, the latest 4X offering from C Prompt Games and Paradox Interactive. They discuss what aspects of the game worked for them, as well as what they would like to see develop as patches and updates are to come. Topics include ho…
  continue reading
 
Loading …

Panduan Rujukan Pantas

Podcast Teratas