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The nefarious Evil Dungeon Master is here to share invaluable tips and tricks on Dungeons & Dragons, Palladium, and a myriad of other RPGs. Drawing from over 30 years of diabolical Dungeon Mastering Experience, these bite-sized daily podcasts (10 to 15 minutes each) are brimming with wicked wisdom that you simply can't afford to miss. Mostly system neutral, but has favored editions and game systems. Season 7 is current and is all about AD&D! Visit https://TheEvilDM.com for more! Support this ...
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We are two Dungeon Masters who don't have it all figured out but love the game of Dungeons and Dragons(and other table-top RPGs) and want to help others enjoy it more. We will go over advice from our real life experiences and a little research and include honest stories from our play groups. Come join us at our table.
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Learn how to be a better DM (Dungeon Master) so you can tell better stories for yourself and your friends. Learn things like how to start a campaign, how to create realistic NPCs, how to move the plot along, and how and why to use session 0's for your party. Join hosts Justin Lewis, Cayden Ottley and Tanner Weyland as they distill all the DM tips, tools and resources for the beginner DM, for the DM with a few years of experience and for the Forever DM who's been playing for 20 years. If you' ...
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Ever wonder how other Dungeon Masters view scenarios? Want to find out why they prefer certain methods? Look no further than Dungeon Master Discussions, a weekly live-broadcast/podcast show where host Zack "Zack the DM" Ramsey explores the world of Dungeons & Dragons with a unique guest. Join him as he finds out why his guests Dungeon Master the way they do and what makes them unique. Catch him live at twitch.tv/nerdynortherners every Friday from 6-7pm ET and you'll have a chance to have you ...
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This actual play podcast follows those who attempt to weave stories out of threads of fantasy, gothic, apocalyptica, mystery, and more for their players and for you. Whether you like Fifth Edition D&D, Powered by the Apocalypse, or map drawing games where you can't see the map because this is a podcast, we've got you covered!
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How Not to Dungeon Master

The Block Party Podcast Network

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Each week I talk to a new guest from the TTRPG community about how they got into gaming, their highs and lows behind the screen, best advice for new and aspiring Dungeon Masters and Game Masters, and their amazing work and projects! I post a new episode each Wednesday, so check for the latest, pick a guest that interests you, or start from the beginning!
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DMI is a podcast made to share the tricks of the trade of DMs with a wide range of experience levels, from fresh, new DMs to wisened masters of the position. We focus on exploring topics within the world of DnD that consistently pose problems to DMs, such as developing characters, the use of monsters & NPCs, and combat. You'll hear from a variety of DMs speaking on a plethora of intriguing controversial issues in-depth. No matter where you are in your DnD journey, we've got something worth l ...
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The Friendly Dungeon Master

The Friendly Dungeon Master

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I am the Friendly Dungeon Master, author of "The Friendly Dungeon Master" blog and now "The Friendly Dungeon Master" podcast! I am a relatively new Dungeons and Dragons player, but I'm excited to bring people into the world of Telaris and join in our adventure as my players explore the world of Telaris!
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Don't Trust The Smiling Dungeon Master is a TTRPG Podcast. Set in Avalas, a land known for it's lush forests blessed by the Goddess Chauntea, our adventurers: Grak, the Barbarian Hecate, the Warlock Miguel, the Paladan Lilly, the Sorcerer Vyvyen, the Monk and Grubs, the Cleric Will face many challenges, battle many evils, and learn many lessons. But the most important lesson of all will be... DON'T TRUST THE SMILING DUNGEON MASTER!
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Dungeon Masters takes a behind-the-curtain look into the world of Dungeons & Dragons, told through the lenses of the creator of the game, Gary Gygax, played by Wil Wheaton and of private investigator, William Dear, played by Jon Hamm, a swashbuckling tough guy in 1979. Gygax guides the audience through this incredible true story as our Dungeon Master, as we follow Dear on his quest to find Dallas Egbert, a Michigan State student, who supposedly disappeared in the steam tunnels under his univ ...
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The Dungeon Master’s Dojo

The Dungeon Master’s Dojo

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Hello And welcome to The Dungeon Master’s Dojo. We’ll be talking Dungeons and Dragons and other role playing games to bring you tips and tricks to build your skills to be a better game master and player. Head on over to our webpage https://www.thedungeonmastersdojo.com/ for more blogs and post.
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The Dueling Dungeon Masters is a Live Play TTRPG Podcast where not one, but two Dungeon Masters will work together, and sometimes AGAINST one another, to take their players on ONE epic journey of twists, turns, chaos, and mayhem!
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The Dungeon Masters are longtime nerds, artists, kinksters and friends. Pirate and Sebastian have been co creating experiences in pleasure, pain and play together for over 6 years after meeting in the confines of one of San Francisco's most famous castles. Now they get to share a combined 30 years of experience and help people avoid the pitfalls they've crawled out of. Support this podcast: https://podcasters.spotify.com/pod/show/thedungeonmasters/support
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Each week, we take a look behind the screen and at the hidden notes of a DM/GM, and basically nerd out specifically about the ineffable role of the Dungeon Master. This is for anyone who wants to know how to be a Dungeon Master or Game Master for Dungeons & Dragons, or any TTRPG system. A link to a transcription of the episode will be in the show notes each week.
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Are you a Dungeon Master or Game Master? Wanna rock your players’ world at the table? Do you get the FEAR that your prep'll fall flat and your players will roll their eyes in boredom? Well that's ok and this is for you. I'm Scott Docherty of vengersdecks.com. I ain't the best GM or DM, but I've run games since the 80s and believe there's NO REASON you can't leave your players drooling for more after every session. Each episode = 1 awesome encounter and tips to inspire and help you improvise. ...
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Want to take your campaign from good to unforgettable? In this episode, we’re diving into the art of foreshadowing! Learn how to plant subtle clues, create epic payoffs, and keep your players hooked with those jaw-dropping "aha!" moments. Whether it’s a prophecy, a recurring symbol, or a suspicious NPC, foreshadowing is your secret weapon for immer…
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The article "Designing for Unique Wilderness Encounters" provides Dungeon Masters with tables and instructions to generate unique terrains and features for wilderness encounters. It focuses on integrating environmental diversity into gameplay by considering terrain types, grades, slopes, and features like streams, ponds, and vegetation. The goal is…
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An interesting magical item from the AD&D Comic book 1989, issue 2. Highlights 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes. 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met. 🧙‍♂️ Programming: Can only be…
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Solstice Fang is a powerful +2 longsword forged from rare silvery metal, designed specifically to combat undead creatures, particularly vampires. Crafted by the Order of the Dawn during a solar eclipse, it features magical properties that enhance its effectiveness against the undead. However, wielding it comes with a curse, causing the user to expe…
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DMs Neal and Derrick sit down with Shelly Mazzanoble and talk about the crossover between DMing and parenting. Shelly's Substack Here is the link to the pre-order promotion. 25% off with code: QUEST Patreon @DMs_BlockDiscordFacebookStitcheriTunesdungeonmasterblock@gmail.com Knocked Prone Badventure Club Episode edited by: Neal Powell…
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The Wand of Enemy Detection is an underappreciated magic item in AD&D, useful for detecting hostile intent and enhancing gameplay strategies. Highlights 🪄 Useful Item: The wand detects hostile creatures, including invisible or disguised enemies. 🚪 Closed Door Detection: Players can use the wand to check for threats behind closed doors. 🎭 Hostility …
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Matt and Rob talk about some exciting news in the TTRPG world, talk through some sticky bits in their games, and reflect on the state of the world and the hobby (but in a chill way, we promise) https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord! Music: Pac Div - Roll the Dice REM - It's the End of the World as We Know It (and I F…
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On today's podcast, I decided to explore the Thorn Curse from the Halloween movies and how it could be used in your campaign. In the isolated village of Thornbrook, strange deaths and ominous signs lead players to investigate a dark curse tied to the Thorn Mark, which forces one family member to sacrifice kin for the village’s survival. As the play…
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Do you think deeply about every piece of loot that you give? Or does your party get a kick out of getting the most random, most funny, more chaotic gear and equipment that D&D has to offer? Depending on your answer, you might want to focus on either personalizing or randomizing how you give out loot. But which is better? Listen to our episode and f…
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Today's podcast talks about something that is trending on X about how Gary Gygax stated about how to play AD&D and Batman Tim wanted a wacky creature talked about today! Highlights 📖 Blindheim is featured from the Fiend Folio, a 1981 UK monster compilation. 🐸 Described as a yellow frog-like humanoid with blinding eyes. 🌟 Its blinding stare can inca…
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The making of great TTRPG mixtape, like breaking up, is hard to do. You got to kick it off with a killer, to grab attention. Then, you got to take it up a notch, but you don't want to blow your wad. So, then you've got to cool it off a notch. Like anything with role-playing games, there are a lot of rules. Anyway, we've started to make a tape, on t…
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In today's episode, I go over the rules for detect good and/or evil as listed in the Dungeon Masters guide. This gives us a little more then what's listed in the players handbook under the Paladin ability "Detect Evil". It tells us that only "Know Alignment" can truly determine a person's alignment. The detection of good and evil in characters reli…
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The “Rainbow” spell is a 5th-level cleric evocation/alteration that harnesses the power of rainbows to create various magical effects. The cleric can choose from four applications: a magical bow that fires colored arrows with special damage effects, a bridge made of rainbow hues, an elevator that lifts the cleric and others, or a flagon that produc…
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The Croatoan Roanoke legend surrounds the mystery of the lost colony established in 1587 on Roanoke Island, North Carolina. When Governor John White returned in 1590, he found the settlement abandoned, with only the word “Croatoan” carved into a post, hinting at the nearby Croatoan tribe. Theories about the colonists’ fate include assimilation, rel…
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Welcome to How to Be a Better DM. Today we talk about how to start an actual play podcast, how to keep going with a creative idea and how to make it happen with Brennon from the Afterlife Pod. Today is part 1 of a special 2-part series. The 2nd part of this show is over on the Afterlife Pod. You can find out more about the Afterlife Pod at https://…
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Shadows are undead creatures tied to the negative material plane, often lurking in ancient ruins or deep underground. They drain life force by touch, sapping both health and strength from their victims. Shadows are challenging to detect, blending seamlessly into darkness, and are immune to many typical spells and cold-based attacks. Victims drained…
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The article "Arcane Academe: Adding to the Thief" by Jeff Martin introduces new skill options for the Thief class in AD&D, inspired by the Unearthed Arcana supplement. It provides additional skills like Appraise, Ransack, and Infiltrate, aiming to give Thieves more variety and specialization within the game. This expansion allows for a more detaile…
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Today's podcast comes from listener, Hunter and he wanted to know if Tieflings should be common in a fantasy game. So I tried to answer this question, while looking at the AD&D 2e Planewalker's Handbook. Tieflings, the most enigmatic of the plane-touched, evoke both fascination and fear. Unlike aasimar or genasi, tieflings lack a clear heritage and…
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Sunray is a 7th-level druid spell that creates a beam of light resembling sunlight, causing blindness and significant damage to creatures within its area of effect. It has a range of 1 inch per level, lasts for 1 round, and affects a 1-foot diameter sphere. Those harmed by sunlight or using ultravision face severe consequences, and undead creatures…
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Hey, we were working in the lab late one night...well, you know the rest! DMs Matt and Rob are here to discuss some of the best science fiction creatures, NPCs, allies, and antagonists to drop into your TTRPG, no matter what the genre. We've got aliens, things, shrikes, slake moths, bioraptors, and more! https://www.patreon.com/DungeonMasterOfNone …
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Welcome Back to How to Be a Better DM! Today is a very special episode. Today is a Dungeon Master Coaching episode with our friend Aaron Singh. Today we talk about Dungeon Mastering for kids and tying up loose ends in your campaign. If you're interested in having your own dungeon master coaching session go to https://session0studios.com/coaching. I…
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Happy Halloween everyone! Demonic possession, often absent in D&D lore, allows powerful demons (level IV or higher) to control the bodies of mortals. Only specific demons can possess adventurers, requiring an amulet to remain nearby. Possession involves a saving throw, and a failed save leads to the victim being controlled by the demon. Exorcism is…
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Xill are rare, bipedal, flame-red creatures with four arms that can wield weapons and grapple victims. They reproduce asexually by laying eggs on living humanoids. Xill can shift between the Ethereal and Prime Material Planes, often surprising their victims. They prefer to paralyze or subdue their targets before injecting eggs. While vulnerable dur…
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The Hound of Ill Omen is a rare, shadowy wolf-hound that appears as a harbinger of death to a single adventurer. Its presence is fleeting, accompanied by a powerful howl that increases the damage of subsequent wounds. It can only be seen by one individual and cannot be harmed. The creature is believed to appear when a character has deeply offended …
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Ready your vans and your airbrushes, because we are back to video and trip down memory lane to put into context the art of the new 2024 D&D Player's Handbook: cool art, bad art, trends, nitpicks, and more! Listen to the full video episode at https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord! Music: Pac Div - Roll the Dice; David…
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Dungeons are filled with an array of tricks, from misleading sounds to illusions and physical traps. Players must rely on their wit and foresight to navigate these challenges, as a careless approach can lead to dire consequences. The Dungeon Master (DM) will employ creativity to deceive players, making critical thinking essential for survival. High…
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Cantrips are basic spells learned by novice magic-users and illusionists during their training. The number of cantrips a magic-user can cast daily increases as they progress through levels. While cantrips are simple and of limited effect, they can be retained in place of higher-level spells. These spells require minimal components, have a short cas…
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Your party probably gets into a lot of sticky, unforeseeable moments, where death or a terrible consequence is on the table. At that moment, you might be tempted to utilize a Deus Ex Machina plot device, saving them from their own mistakes through some person or change that they never expected. But is that a crutch for you, or an opportunity? Let's…
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Page 122 under Appendix V it outlines suggested agreements for the division of treasure among characters in a game. It presents methods such as equal shares, shares by level, and equal shares plus bonus, with specific modifiers for player and non-player characters. It also addresses the complexities of dividing magical items and provides methods fo…
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An Aleax is a unique being sent by gods to punish or test those who stray from their alignment, fail in their duties, or otherwise anger a deity. It takes on the exact physical appearance of its target, including their equipment, and engages in a duel. The Aleax regenerates and fights relentlessly but has specific rules that differentiate it from i…
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Dark elves, or drow, are a unique sub-race of elves known for their inky black skin and white or silver hair. They can choose classes like cleric, fighter, and thief but are typically considered outcasts from their underground homes. Drow player characters lack the magical resistance of their NPC kin and must navigate life without the usual equipme…
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Elfin Chain Mail (yes this is how its spelled in the book) is a rare, magical armor crafted by elves, known for its lightweight and flexibility, allowing it to be worn discreetly under clothing. Despite its suitability for thieves, it can slightly hinder their movements. The armor is typically fit for elves or half-elves, with various sizing possib…
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Matt and Rob discuss Gradient Descent, a module for Mothership and the greatest sci-fi megadungeon made out of an abandoned android manufacturing facility in deep space (and also maybe the best sci-fi megadungeon period). https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord! Music: Pac Div - Roll the Dice Soen - Monarch…
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Infravision allows creatures to see in the infrared spectrum, useful for nocturnal and underground beings. Different light sources, such as torches and magic weapons, provide illumination necessary for activities in low-light environments. Infravision can be hindered by light sources and extreme temperatures. Ultravision enables sight in the ultrav…
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Welcome back to How to Be a Better DM. Today we talk about the afterlife. Listen to episode 109 of our show to learn about death in D&D if you want more on this topic. Here are some questions to help you flesh out the topic of the afterlife in you Is there an afterlife? How many types are there? With many different gods who rule over many different…
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Today's podcast is talking about the holy water creation rules found in the DMG on page 115! Only clerics, except druids, can create holy or unholy water using a special basin and font made of precious metals. The process requires casting specific spells and can only be done once a week. The amount of water produced depends on the metal used. If de…
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Listen into today's podcast as I go over the spell ‘Restoration’ in the player's handbook. Discover how it can revive lost levels and restore vitality while unraveling its unique mechanics and strategic uses in gameplay. Whether you’re a seasoned player or new to the realm, this episode will equip you with valuable insights for your next adventure!…
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Gauntlets of Dexterity: These seemingly ordinary leather gloves are magically enhanced to fit any wearer, whether a halfling or a large human. When worn, they offer a significant boost to the wearer’s dexterity: If the wearer’s dexterity is 6 or lower, the gauntlets increase it by 4 points. If the wearer’s dexterity is between 7 and 13, the increas…
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Today's podcast has us looking at Dragon Magazine #68, on page 82, an article titled, "You've Always Got a Chance..." -- This Article goes on to tell you how to take the ability score based on the situation, multiply it by 5 to get a percentage chance of success. Highlights -🛡️ Orc Attack: Orcs battering down the door create immediate tension. Thie…
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Welcome to another Podcast! Today I am going over an item requested by Dan S, the Deck of Many things! The Deck of Many Things is a favorite magic item in AD&D, offering exciting and unpredictable effects that can drastically change gameplay. Highlights 🎴 The Deck of Many Things is beloved by players and DMs alike. 📜 Printed cards can be found in D…
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We’ve all been there: you’ve had a great run with all your players. Month after month, and maybe even week after week, you’ve been able to meet without any significant delays or gaps. And then, all of a sudden, it’s hard to meet. And if you do discuss meeting up, people don’t seem to prioritize it as much. And you’re worried that the campaign might…
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The Sword +2, known as the Dragon Slayer, deals +4 damage against all true dragons and triples damage (3-36 + 4 or 7-40) against one specific dragon type determined by a random roll. However, if the sword is rolled as an unusual sword, if its the same alignment, that would preventing it from slaying dragons of that type and alignment. A roll determ…
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On Page 40 of the Player's Handbook we have a little blurb about the term monster. I thought it was an excellent things to discuss and talk about. The term “monster” is broadly applied in adventuring contexts, referring not only to fearsome creatures but also to benign animals, intelligent beings, or even humans that may pose a threat. An encounter…
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Today I am joined by DM Rivers as a special Guest as we explore the Cavalier class from Unearthed Arcana in AD&D, highlighting its unique traits, historical context, and gameplay challenges. Rivers Channel: https://www.youtube.com/@RIVERSRPGChannel/ Highlights ⚔️ The Cavalier class offers a knightly experience akin to the Battle of Agincourt. 🐴 Cav…
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The Rings of Regeneration in AD&D are powerful magic items that restore hit points and can bring characters back from death, with two distinct forms offering unique benefits. Highlights 🔮 Powerful Magic Item: The Ring of Regeneration is one of the most potent items in AD&D. 💖 Healing Factor: Restores one hit point per turn and can replace lost limb…
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Hey bud, listen up. Your D&D edition is going through some changes. Changes can be scary! But changes can also be good for us. The Ranger? No, not for the Ranger, but good for other better classes. Look, changes are how we grow. You can use Sleight of Hand to pick a lock now? Maybe! We don't actually know. In conclusion, Dungeons and Dragons 5th Ed…
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Magic-user spell books are essential for spellcasters, typically consisting of one or two books upon completing their apprenticeship. There are two types: standard books, containing a higher number of spells, and traveling books with fewer spells. Costs for these books vary based on spell levels, and new spellcasters often receive their initial boo…
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Send us a text Hello and thank you for downloading this installment of the Dungeon Master Talk Podcast. Its the end of Season 2 as we know it! (as we know it)! We've had so much fun bringing this season to you and we are excited for what the future will hold. In this episode, we land the plane with the end of the 2nd story arch in the campaign. We …
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