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Kandungan disediakan oleh RG Marketing Ltd. All rights reserved. and Steve Reece. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh RG Marketing Ltd. All rights reserved. and Steve Reece atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.
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Ep 84, LOCALISATION: THE UNDERVALUED SALES DRIVER FOR TOYS & GAMES

21:24
 
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Manage episode 341267826 series 2319930
Kandungan disediakan oleh RG Marketing Ltd. All rights reserved. and Steve Reece. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh RG Marketing Ltd. All rights reserved. and Steve Reece atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Localisation is normally the poor cousin to the more exciting and glamorous parts of developing a toy or game product and bringing them to market. Yet localisation is a critical functionality and process for maximising the commercial success (or otherwise) of our products.

In this episode we look at the key elements of localisation, and I share a few amusing anecdotes which show how localisation done badly can cause unintended consequences & commercial failure.

  continue reading

100 episod

Artwork
iconKongsi
 
Manage episode 341267826 series 2319930
Kandungan disediakan oleh RG Marketing Ltd. All rights reserved. and Steve Reece. Semua kandungan podcast termasuk episod, grafik dan perihalan podcast dimuat naik dan disediakan terus oleh RG Marketing Ltd. All rights reserved. and Steve Reece atau rakan kongsi platform podcast mereka. Jika anda percaya seseorang menggunakan karya berhak cipta anda tanpa kebenaran anda, anda boleh mengikuti proses yang digariskan di sini https://ms.player.fm/legal.

Localisation is normally the poor cousin to the more exciting and glamorous parts of developing a toy or game product and bringing them to market. Yet localisation is a critical functionality and process for maximising the commercial success (or otherwise) of our products.

In this episode we look at the key elements of localisation, and I share a few amusing anecdotes which show how localisation done badly can cause unintended consequences & commercial failure.

  continue reading

100 episod

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